Mac OS

Discussion related to the Engine functionality, implementations and API.
robbrown
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Re: Mac OS

Post by robbrown » Sun Feb 03, 2019 5:57 pm

Those are some nice compile times, maybe I should put my older smaller ATI Card back in. :lol:

Getting really tempted to ditch the Nvidia or stuff it in a Linux box with how Mojave and driver support aren’t happening.

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FarbigeWelt
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Re: Mac OS, openCl

Post by FarbigeWelt » Sun Feb 03, 2019 6:25 pm

epilectrolytics wrote:
Sun Feb 03, 2019 7:40 am
Next try: Probably It's the 1GB GPU Ram vs 24GB CPU Ram that's causing the weird results of the former test.
Splonk! Bad guessed again. :lol:

902 kSps GPU openCL and CPU together
293 kSps GPU openCL only
688 kSps CPU only

Do you see the openCL values? They should be about 2 to 3 times the listed speed according to LuxMark.

geekbench 4
HD 5750 (1.0 TFLOPS SP 32 bit, theoretical :lol: )
17.3 Gflops SFFT (fast fourier transformation, 32 MB input buffer operating in 16 KB chunks)
core i7 870 55.5 Gflops SP 32 bit (multi core), 18.4 Gflops SP (single core)
19.0 Gflops SFFT (multi core), 4.70 Gflops SFFT (single core)

Speed of this graphic card depends probably much on task complexity.
Attachments
293 kSps GPU openCL series_688 kSps CPU series_OS X 13.1.6.jpg
293 kSps GPU openCL series_688 kSps CPU series_OS X 13.1.6
902 kSps GPU openCL and CPU together_OS X 13.1.6.jpg
902 kSps GPU openCL and CPU together_OS X 13.1.6
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Dade
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Re: Mac OS

Post by Dade » Sun Feb 03, 2019 8:39 pm

Rob, we added Intel Oidn as new dependency, it is available like Embree from Intel https://openimagedenoise.github.io/downloads.html for MacOS so I hope it should be too much trouble.
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Re: Mac OS

Post by robbrown » Mon Feb 04, 2019 3:00 am

Sounds good, just figured out my hotel charges by the day for WiFi and I’m here for 2 weeks. So may be getting creative with internet for cloning repos.

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epilectrolytics
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Re: Mac OS, openCl

Post by epilectrolytics » Mon Feb 04, 2019 12:28 pm

FarbigeWelt wrote:
Sun Feb 03, 2019 6:25 pm
Splonk! Bad guessed again. :lol:
OMG how could Epilectrolytics' distant diagnostics ever get this dismally defunct??
:shock: :oops: :lol:
I'll gonna spare us another try, also this doesn't belong in the developer section and you have already opened a new benchmark thread,
see ya!
MBPro 15" 16GB i7-4850HQ GT750M, MacOS 10.13.6 & Win10Pro PC 16GB Ryzen 2700X, 2 x RTX 2070

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FarbigeWelt
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Re: Mac OS, openCl

Post by FarbigeWelt » Mon Feb 04, 2019 1:29 pm

epilectrolytics wrote:
Mon Feb 04, 2019 12:28 pm
This doesn't belong in the developer section and you have already opened a new benchmark thread,
see ya!
Sure, I partly.agree with you, was one reason to open the benchmark thread as a generic topic.

I provided these results as feedback for the reliability of LuxCoreBlender 2.1 plugin on OS X; but also because I think there is something wrong with its openCL implementation that would need development ressources.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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epilectrolytics
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Re: Mac OS, openCl

Post by epilectrolytics » Mon Feb 04, 2019 1:45 pm

FarbigeWelt wrote:
Mon Feb 04, 2019 1:29 pm
I think there is something wrong with its openCL implementation that would need development ressources.
That's very probably Apple's faulty OCL drivers which will never be fixed due to deprecation.
Everything else than a Metal transition is just wasted effort.

It's already a miracle that Rob is still providing OCL builds while everyone else, including Blender, has already given up.
MBPro 15" 16GB i7-4850HQ GT750M, MacOS 10.13.6 & Win10Pro PC 16GB Ryzen 2700X, 2 x RTX 2070

robbrown
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Re: Mac OS

Post by robbrown » Sun Feb 10, 2019 7:53 pm

Ha ha, yeah the OpenCL deprecation makes me sad. Cool that it sort of works though. Lux or something else, I suspect I have Metal experience in my future. :lol:

I do now have hotel internet, sadly haven't been here much, might be able to get started with Intel Oidn this week if time permits.

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Re: Mac OS

Post by tomi-vanek » Wed Jul 17, 2019 4:22 pm

I am trying to build the LuxCore for Mac with script ./scripts/azurepipeline/linux/build.sh in project LuxCore. Build fails - Intel Oidn is missing.

I suspect that Intel Oidn lib is missing in https://github.com/LuxCoreRender/MacOSC ... les.tar.gz, that is built from the project MacOSCompileDeps.

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Dade
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Re: Mac OS

Post by Dade » Wed Jul 17, 2019 5:49 pm

tomi-vanek wrote:
Wed Jul 17, 2019 4:22 pm
I am trying to build the LuxCore for Mac with script ./scripts/azurepipeline/linux/build.sh in project LuxCore. Build fails - Intel Oidn is missing.

I suspect that Intel Oidn lib is missing in https://github.com/LuxCoreRender/MacOSC ... les.tar.gz, that is built from the project MacOSCompileDeps.
It is very likely too miss, we are lacking a MacOS maintainer so the scripts have never been updated with the last required libraries.
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