Bevel Shader? - We need it as oxygen LOL

Discussion related to the LuxCore functionality, implementations and API.
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juangea
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Bevel Shader? - We need it as oxygen LOL

Post by juangea »

Hi there.

Whats the status of the bevel shader?

We are working right now in a project with some revit building, doing geometry beveling is kind of like DYING!!!

So we really need the shader bevel, I know it was very advanced, but I'm not sure what was left for it to be in BlendLuxCore :)
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Dade
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Re: Bevel Shader? - We need it as oxygen LOL

Post by Dade »

It has a lot of problems, when it works, it is really beautiful:

bevel.png

However it has a lot of problems if you throw at it a generic mesh. It is currently available as undocumented feature in v2.6 branch. I have suspended the work on it because I was going nowhere and I'm currently working on OpenColorIO v2.0 support. I will probably comeback to it in the future.
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Dez!
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Re: Bevel Shader? - We need it as oxygen LOL

Post by Dez! »

I also spend a lot of time creating chamfers. None of the existing Bevell-Shaders can replace the chamfer created in SubD.
But this one can.
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AndreasResch
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Re: Bevel Shader? - We need it as oxygen LOL

Post by AndreasResch »

That's bad news. I hope the OpenColorIO community appreciates that.
juangea
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Re: Bevel Shader? - We need it as oxygen LOL

Post by juangea »

Yep, I also think it's a pity.

I'm not sure why OpenColorIO 2.0 is so important, but if it is, it is.

However this is a must-a-have feature for ArchViz, specially since we work with horrible goemetries that come from CAD software :)

Anyways, thanks for answering, I'm eager to see the new things coming for 2.6
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