As you can see in my previous post I followed you suggestions and I'm using all indexes from 0. Where you have explained why the image is different?
The strange image for me is:
film.outputs.7.type = "RADIANCE_GROUP"
film.outputs.7.filename = "/home/node/matadorNode/tmp/0_FI_68803_271618_0000_radiance_group_0.exr"
film.outputs.7.id = 0
In this image I do not define any pipeline so radiance scales are not necessary.
I compare it to pipeline 1 where I define all radiancescales.
reading flm files
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- Posts: 116
- Joined: Mon Oct 26, 2020 11:42 am
Re: reading flm files
Abut pipeline names. Where can you see them? In documentation there is:
film.imagepipelines.<pipeline #>.
So it is a number not name like textures etc:
scene.textures.<texture name>.
If I put some string in <pipeline #> I will get an ERROR. (I've tested it)
You have written that they are referenced by a position. So even if there is some way to add some name to pipeline, how can a get this names.
I load film from file. I have found film->GetOutputCount(OUTPUT_RGB_IMAGEPIPELINE) but no idea how I could get some names.
film.imagepipelines.<pipeline #>.
So it is a number not name like textures etc:
scene.textures.<texture name>.
If I put some string in <pipeline #> I will get an ERROR. (I've tested it)
You have written that they are referenced by a position. So even if there is some way to add some name to pipeline, how can a get this names.
I load film from file. I have found film->GetOutputCount(OUTPUT_RGB_IMAGEPIPELINE) but no idea how I could get some names.
Re: reading flm files
The attached scene works, just copy it.
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lightgroups.zip
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Re: reading flm files
You may think that I'm "stupid or something" but I'm not.
I copy your pipelines and repeat the test. I got the same error. So I started to compare your scene and mine. What I have found:
if I render with BIDIRCPU the radiance group images are broken, when I render with PATHCPU they are OK!
If you render please wait until 20spp. Before the difference is invisible. More the render takes, more the difference is visible. Take a look at: rg1_BIDIRCPU.exr vs rg1_PATHCPU.exr Here you can find complete scene with exr images:
https://files.fm/u/a69zxnrh8
I copy your pipelines and repeat the test. I got the same error. So I started to compare your scene and mine. What I have found:
if I render with BIDIRCPU the radiance group images are broken, when I render with PATHCPU they are OK!
If you render please wait until 20spp. Before the difference is invisible. More the render takes, more the difference is visible. Take a look at: rg1_BIDIRCPU.exr vs rg1_PATHCPU.exr Here you can find complete scene with exr images:
https://files.fm/u/a69zxnrh8
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- Posts: 116
- Joined: Mon Oct 26, 2020 11:42 am
Re: reading flm files
Thanks Dade. I will try