Re: highlight compression
Posted: Mon Feb 22, 2021 5:23 pm
That's true. any auto option is not suitable for animation.
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With the introduction of OpenColorIO v2.0 support I doubt you have to write any code, you just have to look for the right profile for you (Filmc profile has some kind of highlight compression and I assume ACES profiles too): viewtopic.php?f=5&t=3446 ("New OpenColorIO tone mapper" section)
It is just part of the tone mapping process, for instance Filmic profile has "compresses the gamut for high intensity values": https://sobotka.github.io/filmic-blender/
May I ask a question - for usual 3d artist - is it ok to use Lux with Filmic in Blender? Or Lux require something more specific/standard in ColorSpace configurations ?Dade wrote: ↑Mon Jul 05, 2021 9:06 am Filmic is just an OpenColorIO configuration (https://github.com/sobotka/filmic-blender) and it can be used with LuxCore.
ACES has this kind of stuff too: https://acescolorspace.com
BlendLuxCore has not yet been updated so I assume there will be many part of Blender Filmic support that will have not effect or will not work.DionXein wrote: ↑Mon Jul 05, 2021 6:20 pmMay I ask a question - for usual 3d artist - is it ok to use Lux with Filmic in Blender? Or Lux require something more specific/standard in ColorSpace configurations ?Dade wrote: ↑Mon Jul 05, 2021 9:06 am Filmic is just an OpenColorIO configuration (https://github.com/sobotka/filmic-blender) and it can be used with LuxCore.
ACES has this kind of stuff too: https://acescolorspace.com