OIDN new version Out

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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OIDN new version Out

Post by Sharlybg » Mon Feb 08, 2021 6:51 pm

Guys from OiDN just released a new version with nice improvement :

https://github.com/OpenImageDenoise/oid ... tag/v1.3.0
Improved denoising quality
Improved sharpness of fine details / less blurriness
Fewer noisy artifacts
Slightly improved performance and lowered memory consumption
Added directional (e.g. spherical harmonics) lightmap denoising to the
RTLightmap filter
Added inputScale filter parameter which generalizes the existing
(and thus now deprecated) hdrScale parameter for non-HDR images
Added native support for Apple Silicon and the BNNS library on macOS
(currently requires rebuilding from source)
Added OIDN_NEURAL_RUNTIME CMake option for setting the neural network
runtime library
Reduced the size of the library binary
Fixed compile error on some older macOS versions
Upgraded release builds to use oneTBB 2021.1.1
Removed tbbmalloc dependency
Appended the library version to the name of the directory containing the
installed CMake files
Training:
Faster training performance
Added mixed precision training (enabled by default)
Added efficient data-parallel training on multiple GPUs
Enabled preprocessing datasets multiple times with possibly different
options
Minor bugfixes
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Sharlybg
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Re: OIDN new version Out

Post by Sharlybg » Thu Feb 11, 2021 5:57 pm

Can this be added to the next beta release ? :?:
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Dade
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Re: OIDN new version Out

Post by Dade » Thu Feb 11, 2021 7:37 pm

v2.6, we don't change version near v2.5 release.
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kintuX
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Re: OIDN new version Out

Post by kintuX » Fri Feb 12, 2021 12:02 am

Sharlybg wrote:
Thu Feb 11, 2021 5:57 pm
Can this be added to the next beta release ? :?:
Works fine by simply removing old and placing in new files.
I already use it with latest 2.5 daily/beta. Works fine in viewport & final render (No errors in console).
Blender v 2.83LTS & 2.91.2 respectively.

How to? (using W10)
0. DL: oidn-1.3.0.x64.vc14.windows.zip (directly from github)

1. Remove following files from your disk located in "...\BlendLuxCore\bin\"
delete-remove.jpg
2. Copy/Paste or Move following files from downloaded package "oidn-1.3.0.x64.vc14.windows.zip\oidn-1.3.0.x64.vc14.windows\bin\" to that same location
copy-move.jpg
Enjoy :)


Edit:
E.g.

RAW
Glass_RAW.jpg

OIDN 1.3
Glass_OIDN-1.3-OK.jpg

JulianoLisboa
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Re: OIDN new version Out

Post by JulianoLisboa » Fri Feb 12, 2021 3:47 am

Dade wrote:
Thu Feb 11, 2021 7:37 pm
v2.6, we don't change version near v2.5 release.
What is the 2.5 release forecast?

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Odilkhan Yakubov
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Location: Tashkent, Uzbekistan

Re: OIDN new version Out

Post by Odilkhan Yakubov » Sat Feb 13, 2021 12:58 am

kintuX wrote:
Fri Feb 12, 2021 12:02 am
Sharlybg wrote:
Thu Feb 11, 2021 5:57 pm
Can this be added to the next beta release ? :?:
Works fine by simply removing old and placing in new files.
I already use it with latest 2.5 daily/beta. Works fine in viewport & final render (No errors in console).
Blender v 2.83LTS & 2.91.2 respectively.

How to? (using W10)
0. DL: oidn-1.3.0.x64.vc14.windows.zip (directly from github)

1. Remove following files from your disk located in "...\BlendLuxCore\bin\"
delete-remove.jpg

2. Copy/Paste or Move following files from downloaded package "oidn-1.3.0.x64.vc14.windows.zip\oidn-1.3.0.x64.vc14.windows\bin\" to that same location
copy-move.jpg

Enjoy :)


Edit:
E.g.

RAW
Glass_RAW.jpg


OIDN 1.3
Glass_OIDN-1.3-OK.jpg
Hey, can you do comparision test for us this scene with Old OIDN and New OIDN? 😊
Then we can see the comparisions.
Image

kintuX
Posts: 638
Joined: Wed Jan 10, 2018 2:37 am

Re: OIDN new version Out

Post by kintuX » Sat Feb 13, 2021 9:03 pm

Odilkhan Yakubov wrote:
Sat Feb 13, 2021 12:58 am
Hey, can you do comparision test for us this scene with Old OIDN and New OIDN? 😊
Then we can see the comparisions.
what's stopping you? :P
anyway, I occassionally do check its quality
f.e., here's one of older results w/ v0.9.0 (done on 2019 jun 26) where you can observe issue with glass
Glass_OIDN-broken.jpg

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Odilkhan Yakubov
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Location: Tashkent, Uzbekistan

Re: OIDN new version Out

Post by Odilkhan Yakubov » Sun Feb 14, 2021 12:54 pm

kintuX wrote:
Sat Feb 13, 2021 9:03 pm
Odilkhan Yakubov wrote:
Sat Feb 13, 2021 12:58 am
Hey, can you do comparision test for us this scene with Old OIDN and New OIDN? 😊
Then we can see the comparisions.
what's stopping you? :P
anyway, I occassionally do check its quality
f.e., here's one of older results w/ v0.9.0 (done on 2019 jun 26) where you can observe issue with glass
Glass_OIDN-broken.jpg
:) nice. And yeah it is truly clean image than old one. Will try myself with my "new toy pc" 😎
Image

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Odilkhan Yakubov
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Location: Tashkent, Uzbekistan

Re: OIDN new version Out

Post by Odilkhan Yakubov » Sun Feb 14, 2021 7:09 pm

@kintuxx, Unfortunately, I cannot done as you said, exactly it gave me error messages like that i'm not installed some stuffs from BlendLuxCore.
Image

kintuX
Posts: 638
Joined: Wed Jan 10, 2018 2:37 am

Re: OIDN new version Out

Post by kintuX » Mon Feb 15, 2021 10:58 am

Odilkhan Yakubov wrote:
Sun Feb 14, 2021 7:09 pm
@kintuxx, Unfortunately, I cannot done as you said, exactly it gave me error messages like that i'm not installed some stuffs from BlendLuxCore.
Well...
First, does your standard BlendLuxCore 2.5beta1 installation work flawesly?
Then, describe your problem in detail describing steps you made, specifying OS, Blender, BlendLuxCore version and finally, provide an error report.

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