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Re: LuxCoreRender v2.1/2.2 features poll

Posted: Mon Jul 23, 2018 2:52 pm
by wasd
theagentwd40 wrote: Sat Jul 21, 2018 4:27 am and we work up to this:
Could you show node setup for material and volume for that skin?

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Mon Jul 23, 2018 3:23 pm
by wasd
B.Y.O.B. wrote: Tue Jul 17, 2018 10:53 am glossytranslucent
Glossy Translucent in fact is not translucent. I suggest renaming it to something like 'Glossy 100% Scattering'.

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Tue Jul 24, 2018 10:17 am
by SATtva
And matte to "100% Uniform Diffuse Reflection"?

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Tue Jul 24, 2018 2:34 pm
by wasd
SATtva wrote: Tue Jul 24, 2018 10:17 am And matte to "100% Uniform Diffuse Reflection"?
:D
Matte is fine, it is matte after all.
Glossy translucent is not. It's name is misleading, it's behaviour is unrealistic. It refuse to obey volume settings; mixing it with glass results in funny, well, result.

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Sat Jul 28, 2018 5:25 am
by theagentwd40
Here you go wasd... My LuxCore Skin settings:
lux skin test.png
The texture always darkens.
Good Luck.

"Artist friendly SSS (but you will have to explain me what does it exactly means)"
Arnold's setting for Random Walk. Really easy to understand. Weight, Color, Radius, Scale.
Arnold Settings
Arnold Settings
Edit: When looking for Arnold random walk tutorials I ran across the crab image. It was all faked. He mixed an ambient occlusion node with a color node + the random walk.
https://www.youtube.com/watch?v=aqd-e5NUpig

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Tue Aug 07, 2018 9:07 am
by lacilaci
Hi,

So I'm curious. I know that light cache for direct light is already being worked on. But I wonder if "part II" the indirect light cache is to be done next? Or will we wait longer for that one?

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Sun Aug 12, 2018 11:00 pm
by wasd
I want drag and drop for images.

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Mon Aug 13, 2018 4:22 am
by B.Y.O.B.
wasd wrote: Sun Aug 12, 2018 11:00 pm I want drag and drop for images.
You mean from the system file browser into the node editor?
I'd like that too, but Blender does not allow addons to handle drop events. https://developer.blender.org/T39625

Maybe I can hack something together with an external UI system like Qt though:
https://blenderartists.org/t/drag-and-d ... ect/646733

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Mon Aug 13, 2018 7:27 am
by lacilaci
In the poll there is "new glossy with multiple scattering ggx" Can this be added to glass material as well? So that we don't get darker glass with increasing roughness?

Re: LuxCoreRender v2.1/2.2 features poll

Posted: Mon Aug 13, 2018 9:36 am
by wasd
B.Y.O.B. wrote: Mon Aug 13, 2018 4:22 am
wasd wrote: Sun Aug 12, 2018 11:00 pm I want drag and drop for images.
You mean from the system file browser into the node editor?
I'd like that too, but Blender does not allow addons to handle drop events. https://developer.blender.org/T39625
Oh, only 4 years since then. Maybe a little later. It took only 24 years for them to get cube defined not by radius, but by edge length and sphere (haha) not by "size", but like it used to be for cube, by radius. Wait... They didn't do it yet.