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LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 03, 2018 10:04 am
by Dade
As discussed
here, select the 6 most wanted feature for you.
Given the long list of features, they are likely to require a couple of versions (i.e. v2.1 - v2.2).
Denoiser is already part of v2.1.
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 03, 2018 11:47 am
by FiatLux
Unbiased Photon Gathering for Light Transport Simulation and anditional photon mapping related techniques
WooHoo! A new toy!
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 9:36 am
by Dade
And the winner is...
- Light cache Part II: to accelerate indirect light sampling
- Light cache Part I: to accelerate direct light sampling in scenes with many light sources
- Walt Disney Principled Shader material
- Displacement (micro, vector, volume)
- Unbiased Photon Gathering for Light Transport Simulation and anditional photon mapping related techniques
- Terminator Artifact Treatment
- Support for a native hair primitive to accelerate hair/fur rendering
- Support for multiple UV sets for each mesh vertex
- New Glossy material with multiple scattering GGX, Irridescent microfacets, etc.
- Normals auto-smooth
- etc.
A tentative split across multiple versions based also on the amount of work required by each task could be:
v2.1:
- Denoiser
- Light cache Part I: to accelerate direct light sampling in scenes with many light sources
- Walt Disney Principled Shader material
- Normals auto-smooth
v2.2/v2.3
- Light cache Part II: to accelerate indirect light sampling
- Displacement (micro, vector, volume)
- Terminator Artifact Treatment
- Support for a native hair primitive to accelerate hair/fur rendering
- Support for multiple UV sets for each mesh vertex
- New Glossy material with multiple scattering GGX, Irridescent microfacets, etc.
I'm keeping "Unbiased Photon Gathering" out of the picture for the moment because it may be a bit useless once we have light cache part I & II (we will see).
BTW, we are planning minimum 3 major releases for each year, better if we can do 4.
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 10:33 am
by Sharlybg
If only I've to choose i will keep For 2.1 development :
V2.1:
1. Denoiser (almost done)
2. Light cache Part I: to accelerate direct light sampling in scenes with many light sources
3. Light cache Part II: to accelerate indirect light sampling
IMHO This will catch a lot more testor and will place Luxcore in the range of best "efficient modern renderer" . It will also be a lot more easier to wait for next feature. Gallery will be completly saturated in a month (Just imagine the buzz on the blender community ). In this way the magnetic power is so hard i'm sure we can catch more dev's instantly.
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 10:38 am
by marcatore
I'm a bit in the same feeling but you're the coders and project manager...so it's up to you.
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 10:43 am
by Dade
Sharlybg wrote: ↑Thu May 10, 2018 10:33 am
If only I've to choose i will keep For 2.1 development :
V2.1:
1. Denoiser (almost done)
2. Light cache Part I: to accelerate direct light sampling in scenes with many light sources
3. Light cache Part II: to accelerate indirect light sampling
Well, it can be done (but as shown, it will require to put everything else on hold).
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 11:40 am
by tokiop
Sharlybg, prioritizing light-cache is a interesting strategy to get traction on the project, and is consistent with the poll's result. Would love to see more of your beautiful interior renders !
Would light cache help "complex path" renders, like caustics in pool or
this one, like SPPM did ?
It is great to see the work, progress and motivation put in LuxCoreRender, thanks everyone !
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Thu May 10, 2018 2:17 pm
by kintuX
tokiop wrote: ↑Thu May 10, 2018 11:40 am
Would light cache help "complex path" renders, like caustics in pool or
this one, like SPPM did ?
No. It helps to sample lights better faster. (ie.
psychopath renderer,
Efficient sampling of many lights (@ompf2.com))
For BiDir caustics there's nothing alike SPPM out there. At least i haven't found anything better yet. Check the latest
tutorial on caustics with appleseed and use compositing.
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Fri May 11, 2018 3:33 pm
by tokiop
kintuX, thanks for the infos and references !
Re: LuxCoreRender v2.1/2.2 features poll
Posted: Sat May 12, 2018 11:07 am
by chafouin
I actually like that the Disney BSDF is planned for the next release, I think it will bring a lot more users to LuxRender with the denoiser.