Better Cycles compatibility
Posted: Fri Oct 23, 2020 10:48 am
Hi!
At the week occasionally decided to test LuxCore because of LightGroups, and was surprised how good engine is, especially for interior renders. There is a lot of features i wished before, which in Cycles we can wait eternity.
So i tried to test some cycles assets and found many of them can't be translated to work in Lux properly.
My attempt to render Quixel assets with Cycles shaders, which isn't complex (same with Scatter addon assets), Log says about lack of basic operators: Here i get different result at preview and final render, when i tried to render tree with simple cycles translucent material.
Left is correct result in viewport rendering, right is final render, i tried to play with different settings but result remained the same (both Lux, cuda+cpu):
Some other notes:
In the scene lighting i can't see and use HDRi managers like Gaffer and ProLighting addons, i don't see any reasons they have to be disabled if i use Cycles settings for Luxcore: Also in my opinion i would prefer to use single shader editor, if it possible, for both Cycles and Lux, because if material translated wrong i could just put maps into Lux shader, but now if asset has a dozen of maps to find them manually and put into new lux shader it takes a lot of time:
So i would like to know about developers vision about compatibility in future.
Thank you in advance!
-Nick
At the week occasionally decided to test LuxCore because of LightGroups, and was surprised how good engine is, especially for interior renders. There is a lot of features i wished before, which in Cycles we can wait eternity.
So i tried to test some cycles assets and found many of them can't be translated to work in Lux properly.
My attempt to render Quixel assets with Cycles shaders, which isn't complex (same with Scatter addon assets), Log says about lack of basic operators: Here i get different result at preview and final render, when i tried to render tree with simple cycles translucent material.
Left is correct result in viewport rendering, right is final render, i tried to play with different settings but result remained the same (both Lux, cuda+cpu):
Some other notes:
In the scene lighting i can't see and use HDRi managers like Gaffer and ProLighting addons, i don't see any reasons they have to be disabled if i use Cycles settings for Luxcore: Also in my opinion i would prefer to use single shader editor, if it possible, for both Cycles and Lux, because if material translated wrong i could just put maps into Lux shader, but now if asset has a dozen of maps to find them manually and put into new lux shader it takes a lot of time:
So i would like to know about developers vision about compatibility in future.
Thank you in advance!
-Nick