Yes, it may be better to use Disney material.B.Y.O.B. wrote: ↑Thu Sep 17, 2020 9:55 am The glossy material has a weird legacy behaviour, see https://github.com/LuxCoreRender/LuxCore/issues/301
TwoSided material
Re: TwoSided material
Re: TwoSided material
Of course, the problem is that we lose translucency by using the Disney material.
Also, what is the technique for including the quotes in your responses?
Also, what is the technique for including the quotes in your responses?
Re: TwoSided material
Probably like this.Also, what is the technique for including the quotes in your responses?
Re: TwoSided material
You could use generic material transparency. But where you using Glossy material or something like GlossyTranslucent ?
Re: TwoSided material
Does the twosided material work with glossytranslucent?
Re: TwoSided material
Glossy Translucent is the material I am testing. Mixing two Glossy Translucent materials with the Two Sided node.
Do you have an idea why the faces would switch when mirroring an object?
Do you have an idea why the faces would switch when mirroring an object?
Re: TwoSided material
TwoSided + 2 x GlossyTranslucent = GlossyTranslucent
Both produce the same rendering because the asymmetric nature of GlossyTranslucent material (different behaviors if you are going into the object or getting out of the object) .
The simple solution could be to add a "flip option" to GlossyTranslucent.
Re: TwoSided material
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Re: TwoSided material
Is there anything ready to test for this?I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Re: TwoSided material
I haven't yet written the code.