UVRandomMapping2D (and LocalRandomMapping3D)

Discussion related to the LuxCore functionality, implementations and API.
User avatar
B.Y.O.B.
Developer
Posts: 3979
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Sat Oct 24, 2020 2:02 pm

juangea wrote:
Sat Oct 24, 2020 11:24 am
This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.

juangea
Donor
Posts: 216
Joined: Thu Jan 02, 2020 6:23 pm

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by juangea » Sat Oct 24, 2020 4:01 pm

Not a problem, we are here to remind and ask hahaha :)

AndreasResch
Posts: 38
Joined: Fri Jul 06, 2018 9:32 am

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Mon Dec 28, 2020 7:59 am

B.Y.O.B. wrote:
Sat Oct 24, 2020 2:02 pm
juangea wrote:
Sat Oct 24, 2020 11:24 am
This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.
Has this been implemented meanwhile? If so, I'd appreciate a hint about how to get it to work. Cheers.

User avatar
B.Y.O.B.
Developer
Posts: 3979
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Tue Dec 29, 2020 4:29 pm

No, not yet.

User avatar
B.Y.O.B.
Developer
Posts: 3979
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Tue Feb 23, 2021 12:54 pm

I have added support for UVRandomMapping2D to the Blender addon.
You can find it in the "Type" dropdown in the 2D mapping node.

LocalRandomMapping3D still to do.
Attachments
random_uv.PNG
random_uv.blend
(883.41 KiB) Downloaded 1 time

AndreasResch
Posts: 38
Joined: Fri Jul 06, 2018 9:32 am

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Tue Feb 23, 2021 1:07 pm

Woooohooo! That's awesome. I'm sure that I'm not the only one who will appreciate this. With that checked off of the list, the bevel shader is the last position that would enable me to transfer my projects to Luxcore. But this is a huge step in that direction.

Thanks, man.

AndreasResch
Posts: 38
Joined: Fri Jul 06, 2018 9:32 am

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Tue Feb 23, 2021 1:13 pm

What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?

EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?

User avatar
B.Y.O.B.
Developer
Posts: 3979
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Tue Feb 23, 2021 1:18 pm

AndreasResch wrote:
Tue Feb 23, 2021 1:13 pm
What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?

EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
No, downloading the zip is not enough, because it doesn't contain the LuxCore binaries.

Go to the latest release here and open the assets dropdown: https://github.com/LuxCoreRender/BlendLuxCore/releases

AndreasResch
Posts: 38
Joined: Fri Jul 06, 2018 9:32 am

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Tue Feb 23, 2021 1:23 pm

Ah - OK. I've overseen that little dropdown. Cheers.

AndreasResch
Posts: 38
Joined: Fri Jul 06, 2018 9:32 am

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Tue Feb 23, 2021 1:39 pm

Works like a charm. Together with the Triplanar Mapping node this beats Cycles in usability. Awesome - Thanks again.

Image

Post Reply