UVRandomMapping2D (and LocalRandomMapping3D)

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Sat Oct 24, 2020 2:02 pm

juangea wrote:
Sat Oct 24, 2020 11:24 am
This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.

juangea
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by juangea » Sat Oct 24, 2020 4:01 pm

Not a problem, we are here to remind and ask hahaha :)

AndreasResch
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by AndreasResch » Mon Dec 28, 2020 7:59 am

B.Y.O.B. wrote:
Sat Oct 24, 2020 2:02 pm
juangea wrote:
Sat Oct 24, 2020 11:24 am
This is not yet in BlendLuxCore right?
Yes, I have to admit I kind of forgot about this.
Has this been implemented meanwhile? If so, I'd appreciate a hint about how to get it to work. Cheers.

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B.Y.O.B.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)

Post by B.Y.O.B. » Tue Dec 29, 2020 4:29 pm

No, not yet.

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