Brick Texture Randomness

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Brick Texture Randomness

Post by B.Y.O.B. » Thu Aug 27, 2020 2:32 pm

I have modified the brick texture so the individual bricks have a pseudo-random mix between two colors by default.

Before, we had "bricktex" and "brickmodtex", but the resulting brick color would just be bricktex * brickmodtex, which was quite nonsensical since you could achieve the same with a multiply texture plugged into the bricktex slot.

Now, for each brick a pseudo-random value between 0 and 1 is picked, and based on that, the result is a mix of bricktex and brickmodtex. The result can be biased toward the first or the second texture. With bias = -1 or bias = 1, randomness is eliminated again.
Screenshot from 2020-08-27 16-26-20.png
Screenshot from 2020-08-27 16-26-40.png
Screenshot from 2020-08-27 16-27-03.png

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Re: Brick Texture Randomness

Post by Sharlybg » Thu Aug 27, 2020 3:54 pm

Awesome that is a welcome add :D !
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Re: Brick Texture Randomness

Post by jorari71 » Thu Aug 27, 2020 8:44 pm


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Re: Brick Texture Randomness

Post by juangea » Sat Aug 29, 2020 9:22 am

Super welcome addition!

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