New Reflect/Transmit AOVs

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B.Y.O.B.
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Re: New Reflect/Transmit AOVs

Post by B.Y.O.B. » Wed Aug 26, 2020 10:35 pm

Thanks, now the AOVs are created correctly by the addon.

JulianoLisboa
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Joined: Sat Feb 22, 2020 3:29 am

Re: New Reflect/Transmit AOVs

Post by JulianoLisboa » Thu Aug 27, 2020 6:45 pm

Dade wrote:
Fri Aug 21, 2020 10:53 am
rr.jpg


The limit of 32 AOV types has been lifted (we were at the cap) and the support for new Reflect/Transmit AOVs has been added:

DIRECT_DIFFUSE_REFLECT
DIRECT_DIFFUSE_TRANSMIT
DIRECT_GLOSSY_REFLECT
DIRECT_GLOSSY_TRANSMIT
INDIRECT_DIFFUSE_REFLECT
INDIRECT_DIFFUSE_TRANSMIT
INDIRECT_GLOSSY_REFLECT
INDIRECT_GLOSSY_TRANSMIT
INDIRECT_SPECULAR_REFLECT
INDIRECT_SPECULAR_TRANSMIT

They are the result of splitting reflections/transmissions of already available AOVs:

DIRECT_DIFFUSE = DIRECT_DIFFUSE_REFLECT + DIRECT_DIFFUSE_TRANSMIT
DIRECT_GLOSSY = DIRECT_GLOSSY_REFLECT + DIRECT_GLOSSY_TRANSMIT
INDIRECT_DIFFUSE = INDIRECT_DIFFUSE_REFLECT + INDIRECT_DIFFUSE_TRANSMIT
INDIRECT_GLOSSY = INDIRECT_GLOSSY_REFLECT + INDIRECT_GLOSSY_TRANSMIT
INDIRECT_SPECULAR = INDIRECT_SPECULAR_REFLECT + INDIRECT_SPECULAR_TRANSMIT
Hello, can you share the shader ball scene? I'm having trouble getting the same result with another scene.

Thank you.

Thank you.

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