Wireframe texture

Discussion related to the LuxCore functionality, implementations and API.
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Re: Wireframe texture

Post by CodeHD » Tue Aug 11, 2020 2:06 pm

Sharlybg wrote:
Sat Aug 08, 2020 2:18 pm
This a very good addition allowing some sci fi wire effects ;)

Like this it is a bit like the Voronoi (crackle) texture, but with more explicit control via the mesh.

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Re: Wireframe texture

Post by FarbigeWelt » Fri Aug 21, 2020 8:27 am

Dade wrote:
Tue Aug 11, 2020 10:43 am
If there is some interest in the topic of wireframe shader, I can further work on it once I have finished with the bevel one: at first, I was thinking it more like a debug tool or a toy.
I am interested in wireframe shading. In my opinion sometimes wireframes with definable wire radius and material is a great tool for visualization/illustration. For me this side product
would be welcome.

(At present I am used to use an add-on tracing an object’s edges drawing curves. But, this is not really straight forward because the curves bodies get the shape of cones instead of cylinders. This I do not like much.)
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