Camera non uniform bokeh support

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B.Y.O.B.
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Re: Camera non uniform bokeh support

Post by B.Y.O.B. » Mon Jul 27, 2020 2:09 pm

I added support for it in BlendLuxCore.
(note, it's not available in daily builds yet, because LuxCore builds are currently failing on Windows)
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Screenshot from 2020-07-27 16-06-20.png

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Sharlybg
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Re: Camera non uniform bokeh support

Post by Sharlybg » Mon Jul 27, 2020 2:17 pm

B.Y.O.B. wrote:
Mon Jul 27, 2020 2:09 pm
I added support for it in BlendLuxCore:
Such a beauty ! i love guys :D
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chafouin
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Re: Camera non uniform bokeh support

Post by chafouin » Mon Jul 27, 2020 4:18 pm

This with the chromatic aberrations that Dade added will do so much for photo-realism, awesome work!

Shantarli
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Re: Camera non uniform bokeh support

Post by Shantarli » Tue Jul 28, 2020 10:51 pm

B.Y.O.B. wrote:
Mon Jul 27, 2020 2:09 pm
I added support for it in BlendLuxCore.
(note, it's not available in daily builds yet, because LuxCore builds are currently failing on Windows)
Thanks!

chafouin
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Re: Camera non uniform bokeh support

Post by chafouin » Wed Jul 29, 2020 4:29 am

Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?

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B.Y.O.B.
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Re: Camera non uniform bokeh support

Post by B.Y.O.B. » Wed Jul 29, 2020 8:52 am

chafouin wrote:
Wed Jul 29, 2020 4:29 am
Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?
Not sure.
It might be easier and more performant to generate a small preview image and display it with OpenGL.
But either way, this is not something I will work on.

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Dade
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Re: Camera non uniform bokeh support

Post by Dade » Wed Jul 29, 2020 10:25 am

chafouin wrote:
Wed Jul 29, 2020 4:29 am
Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?
I could write a fragment of python code (or better a dedicated C++ method in pyluxcore) to generate the image given the parameters, it would generate something like:

Image

BlendLuxCore could just call the pyluxcore method to have the preview image.

P.S. chafouin, after having seen your link to http://richardrosenman.com/shop/dof-pro, I have changed my mind and I will add the support for bokeh with custom images ... this stuff is too cool.
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Dade
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Re: Camera non uniform bokeh support

Post by Dade » Wed Jul 29, 2020 12:20 pm

Dade wrote:
Wed Jul 29, 2020 10:25 am
P.S. chafouin, after having seen your link to http://richardrosenman.com/shop/dof-pro, I have changed my mind and I will add the support for bokeh with custom images ... this stuff is too cool.
HAHA, how crazy is this thing :lol:

I added the support for bokeh custom distribution and if you use this image:

logo.jpg

I get this rendering

bokehlogo.jpg

Note: I have written the CPU code, I have still to write the GPU one.
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tokiop
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Re: Camera non uniform bokeh support

Post by tokiop » Wed Jul 29, 2020 12:44 pm

Wow awesome !! :D :lol:

The bokeh-logo in the second's sphere reflection is very neat..

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Re: Camera non uniform bokeh support

Post by Sharlybg » Wed Jul 29, 2020 12:53 pm

HAHA, how crazy is this thing :lol:

I added the support for bokeh custom distribution and if you use this image:
this gonna be addictive :mrgreen:
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