Question about motion blur.

Discussion related to the LuxCore functionality, implementations and API.
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juangea
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Question about motion blur.

Post by juangea »

Currently a lot of things are being improved in LuxCore.

I’m always amazed by the development pace you guys have, it’s not because it’s fast or slow, it’s because it’s steady, like a bulldozer going forward over features, it’s amazing to be an spectator of LuxCore growth :)

With that said, I wonder if deformation motion (or full motion blur) blur is on the roadmap, it’s one of the few things that we miss in LuxCore, to blur water (super important to believable water sims rendering) , particles (not sure about this one, because it may be just transformation motion blur and in that case this is already implemented, right?) or characters (also a basic need for characters), and even OpenVDB volumes.

Is it planned?

I know LuxCore is not aware of time, but with the evolution we are having, could be good to make LuxCore time aware in general or at least for the most important things, like proper full motion blur :)

Thanks for everything, I’ll do an English live streaming about 2.4 once it’s released, I already did one in Spanish, but I have the English one, the most important, in the to-do list :)
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Dade
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Re: Question about motion blur.

Post by Dade »

juangea wrote: Sun Jul 19, 2020 8:33 am Is it planned?
Embree can support mesh motion blur for CPU and now Optix can support mesh motion blur for GPU (assuming the results are compatibles for CPU+GPU rendering).
So it is now possible and relatively easy because it is delegated to external libraries.
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juangea
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Re: Question about motion blur.

Post by juangea »

What happens with CUDA and OpenCL?

Would that mean a difference in feature set?
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Dade
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Re: Question about motion blur.

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juangea wrote: Sun Jul 19, 2020 11:47 am What happens with CUDA and OpenCL?

Would that mean a difference in feature set?
Yes, in this case, OpenCL would not have support for mesh motion blur.

Given AMD has started to drop OpenCL support in their libraries, they may drop driver support too, first or later: OpenCL is plain dead.
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juangea
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Re: Question about motion blur.

Post by juangea »

And what about CUDA?
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Dade
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Re: Question about motion blur.

Post by Dade »

juangea wrote: Sun Jul 19, 2020 1:17 pm And what about CUDA?
Do you mean CUDA without Optix ? It should affect only some very old card: Optix supports all NVIDIA GPUs of Compute Capability 5.0 (Maxwell, i.e. many years old GPUs) or higher.
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Re: Question about motion blur.

Post by juangea »

Ah, ok, so you enable Optix no matter if it’s an RTX card or not :)

Good to know :)

Thanks.
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Artistus
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Re: Question about motion blur.

Post by Artistus »

Hi guys!

Testing BlendLuxCore an I like what I'm getting.
Now I'm testing a scene of syrup pouring into glass with cocktail and ice.
Liquids are pre-meshed in RealFlow alembic mesh cache and imported as mesh sequence into Blender.

I'm having trouble of getting no deformation motion blur on imported alembic mesh with velocity data (from RealFlow).
I'm relatively new to Blender and LuxCore and maybe here is a bit dumb question. But is there any option to have the velocity extracted from alembic file and used to get proper deformation motion blur?

Thanks in advance!
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pouring-F25-CPU.png
pouring-F50-CPU.png
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