well that might be a bit tricky but, octane and for example fstorm in max have something like live standalone viewport. So you edit your scene in max for example but see live update on the standalone vfb. Which is also great, you can play around in scene on one monitor and have interactive viewport on another. Additionaly for stuff that isn't live updated (editing mesh or whatever..) you would have a refresh button on the vfb.marcatore wrote: ↑Tue Apr 07, 2020 7:52 am All correct..but how do you live a standalone framebuffer with the DCC integration for rendered viewport preview?
You should do the double work...or the DCC should give the opportunity to integrate the custom framebuffer inside it's interface.
Or am I wrong?
Maybe the current luxcoreui could be repurposed as such tool... Dade could maybe dedicate one release just for that purpose?
I have no idea how much work that is, but I assume since there isn't such thing in luxcore yet it might be way too much work.