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Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 12:57 pm
by Dade
acasta69 wrote: ↑Mon Apr 27, 2020 7:22 am
At the moment I am on my laptop and situation is a bit different. This is what I get in Blender console when trying to render the default cube scene with PathOCL + CUDA
I tried and I get the same B.Y.O.B. error: your laptop could have some system wide custom setting, like heaving the nvrtc-builtins64_101.dll path in DLL search list or something like that.
Check:
https://docs.microsoft.com/en-us/window ... arch-order
We could use
https://docs.microsoft.com/en-us/window ... ldirectory to add the nvrtc-builtins64_101.dll ? May be, it is doable from Python ?
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 1:43 pm
by Dade
acasta69 wrote: ↑Mon Apr 27, 2020 7:22 am
At the moment I am on my laptop and situation is a bit different. This is what I get in Blender console when trying to render the default cube scene with PathOCL + CUDA:
I fixed a bug causing CUDA to use 8 more threads (and related GPU ram) than OpenCL (!). Now it should work fine.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 1:49 pm
by acasta69
Dade wrote: ↑Mon Apr 27, 2020 12:57 pm
I tried and I get the same B.Y.O.B. error: your laptop could have some system wide custom setting, like heaving the nvrtc-builtins64_101.dll path in DLL search list or something like that.
That can be one problem for sure: if I modify PATH I get different behaviour. However, the other DLL, nvrtc64_101_0.dll, is found without problems by just being in the same directory...
I'll try as soon as possible on the desktop.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 1:54 pm
by Dade
acasta69 wrote: ↑Mon Apr 27, 2020 1:49 pm
That can be one problem for sure: if I modify PATH I get different behaviour. However, the other DLL, nvrtc64_101_0.dll, is found without problems by just being in the same directory...
This is probably because we are the one to load the main nvrtc64_101_0.dll while it is the nvrtc64_101_0.dll to load nvrtc-builtins64_101.dll. Different settings may apply to the two different DLL loads. The first load probably uses the Python settings while the second may only use the System one
P.S. yes, NVIDIA splitting that DLL in 2 ... /facepalm.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 1:57 pm
by B.Y.O.B.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 1:58 pm
by Dade
I will check as soon as the build is ready.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 2:23 pm
by Dade
Dade wrote: ↑Mon Apr 27, 2020 1:58 pm
I will check as soon as the build is ready.
It is working fine here.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 4:32 pm
by epilectrolytics
Tested latest BlendLuxCore build 70e9438 with LuxCore2.1Benchmark scene:
Works with Cuda, but with OCL during kernel compilation exit without error.
Win10 PC with 2xRTX2070
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 5:38 pm
by B.Y.O.B.
I'm also getting crashes with regular OpenCL with the latest builds, for example in the danish mood scene. In simple cube-type scenes it works.
Re: Windows Build FAILED
Posted: Mon Apr 27, 2020 6:21 pm
by neo2068
I get errors with latest build and OpenCL and the food demo scene, too, e.g. PATHOCL:clFinish(CL_INVALID_COMMAND_QUEUE) or TILEPATHOCL: clEnqueueReadBuffer(CL_OUT_OF_RESOURCES). With cuda my GTX 780 is 1.5 times faster than the GTX 1080. Is it normal behaviour?