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Hydraulic-Erosion
Posted: Tue Feb 11, 2020 12:50 pm
by u3dreal
This is very interesting ... there is even a shader ... any use for LuxCore ?
https://github.com/SebLague/Hydraulic-Erosion
Re: Hydraulic-Erosion
Posted: Tue Feb 11, 2020 1:57 pm
by Dade
It would be possible to develop a LuxCore shape like that (i.e. like displacement, etc.) to pre-process geometries however it would be a bit cumbersome without seeing the end result directly in Blender wire-frame view-port.
Re: Hydraulic-Erosion
Posted: Tue Feb 11, 2020 3:43 pm
by B.Y.O.B.
I agree with Dade, could be implemented as a shape, but would make much more sense as a Blender addon, if it can be done in a way with good performance (e.g. C++ module with Python bindings for the heavy work).