I noticed when using the bump node that you are allowed to put in a number string that is not shown in the view port. For example I have .003 entered and results shown is 0.00
Which is reflected on material results as well.
Materials
Re: Materials
Also happens with camera linear exposure.
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- Supporting Users
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Re: Materials
Add more precision in the property. Its easy to find.
Re: Materials
I think this is a Blender limitation (it does not automatically add more digits after the decimal point).
I can raise the amount of digits after the decimal point, but it is fixed.
It's annoying to have 2.00000000 everywhere, too, so we have to find a balance.
edit: by the way, 400ml, you are supposed to plug the texture into the upper slot.
The lower slot that is currently obscured in your setup is set to the "Distance" type which handles this case a bit better.
I can raise the amount of digits after the decimal point, but it is fixed.
It's annoying to have 2.00000000 everywhere, too, so we have to find a balance.
As far as I know this can only be done in the Python code of the addon, or is there a way for a user to change the precision?
edit: by the way, 400ml, you are supposed to plug the texture into the upper slot.
The lower slot that is currently obscured in your setup is set to the "Distance" type which handles this case a bit better.
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- Supporting Users
- Posts: 141
- Joined: Tue Jan 09, 2018 6:48 pm
Re: Materials
Re: Materials
Thanks, I agree with all the zeros being somewhat annoying.B.Y.O.B. wrote: ↑Mon Mar 12, 2018 6:37 pm I think this is a Blender limitation (it does not automatically add more digits after the decimal point).
I can raise the amount of digits after the decimal point, but it is fixed.
It's annoying to have 2.00000000 everywhere, too, so we have to find a balance.As far as I know this can only be done in the Python code of the addon, or is there a way for a user to change the precision?
edit: by the way, 400ml, you are supposed to plug the texture into the upper slot.
The lower slot that is currently obscured in your setup is set to the "Distance" type which handles this case a bit better.