Triplanar mapping / stochastic texturing

Discussion related to the LuxCore functionality, implementations and API.
juangea
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Re: Triplanar mapping / stochastic texturing

Post by juangea » Thu Jan 16, 2020 11:22 am

What requires UVs?

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B.Y.O.B.
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Re: Triplanar mapping / stochastic texturing

Post by B.Y.O.B. » Thu Jan 16, 2020 11:46 am

juangea wrote:
Thu Jan 16, 2020 11:22 am
What requires UVs?
Bump mapping, when the triplanar bump node is not used.

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B.Y.O.B.
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Re: Triplanar mapping / stochastic texturing

Post by B.Y.O.B. » Thu Jan 16, 2020 11:52 am

Dade wrote:
Thu Jan 16, 2020 11:09 am
It may be a good idea to clarify somewhere (description may be) that one requires UV while the other don't :idea:
I'm now showing the same warning on the bump node as on other nodes which require UVs:
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kintuX
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Re: Triplanar mapping / stochastic texturing

Post by kintuX » Mon Jan 20, 2020 1:23 pm

Nice work.
:)

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