Dade wrote: Wed Jan 15, 2020 3:47 pm
lacilaci wrote: Wed Jan 15, 2020 3:43 pm
sure, but also snow from bottom cause z axis will paint it both ways lol
It is the backface, you don't see them on a terrain.
Yes here and there you can get away with these tricks and example like with rocks which juangea mentioned also sounds ok. But I would be very surprised if someone used multiple textures on triplanar more than 10% of the time and even then you would be probably ok without that.
First of all I'm not saying we shouldn't have the ability.
But having all these inputs and nodes exposed for rare cases is overkill. So I would suggest packing it all into image node (triplanar checkbox that switches 2d mapping input into 3D mapping and you're good... if this is technically doable) and it should also by default disable using uv's in that case.
For cases where you actually want multiple textures, maybe then keep a separate triplanar node..? Not sure. But a basic triplanar usage should be very straightforward without busy nodes all over the place imho.