Which way is up?

Discussion related to the LuxCore functionality, implementations and API.
Racleborg
Posts: 611
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: Which way is up?

Post by Racleborg » Thu Dec 05, 2019 12:10 pm

FarbigeWelt, thank you for your very informative information which will be of great help to me in various situations in the future.

.
If you are used to 2D graphics then you should know that y axis is vertical

I’m actually from a CAD background where Z is normally vertically, but saying that, there was a difference of opinion in my workplace between the CAD operators about which axis was up :D

Thanks again

User avatar
B.Y.O.B.
Developer
Posts: 3689
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Which way is up?

Post by B.Y.O.B. » Thu Dec 05, 2019 12:13 pm

Dade wrote:
Thu Dec 05, 2019 10:54 am
It is likely, BlendLuxCore does the job to translate the images under the hood. You need just to use an UV mapping scale of 1 for U and -1 for V (it will flip the V), as far as I remember.
Indeed: https://github.com/LuxCoreRender/BlendL ... er.py#L161

Post Reply