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Re: A baking test scene
Posted: Fri Jan 24, 2020 9:45 pm
by nestanqueiro
Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
Re: A baking test scene
Posted: Fri Jan 31, 2020 1:48 pm
by Dade
I have added the support for transparencies and shadowcatcher to BAKECPU:
https://skfb.ly/6QoxX
Re: A baking test scene
Posted: Sun Feb 16, 2020 3:22 pm
by TAO
that's really nice. Well done.
Re: A baking test scene
Posted: Tue May 05, 2020 12:07 pm
by Dade
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Re: A baking test scene
Posted: Tue May 05, 2020 12:32 pm
by Sharlybg
Dade wrote: ↑Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz
Re: A baking test scene
Posted: Tue May 05, 2020 2:01 pm
by Dade
Sharlybg wrote: ↑Tue May 05, 2020 12:32 pm
Dade wrote: ↑Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by
https://www.vectary.com
Re: A baking test scene
Posted: Sat May 16, 2020 1:55 pm
by zuljin3d
Dade wrote: ↑Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
Re: A baking test scene
Posted: Sat May 16, 2020 2:30 pm
by Dade
zuljin3d wrote: ↑Sat May 16, 2020 1:55 pm
Dade wrote: ↑Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
You can define an image pipeline in the .cfg including OIDN, like:
https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39
Re: A baking test scene
Posted: Sat May 16, 2020 4:41 pm
by zuljin3d
Thanks a lot Dade, it works!
Re: A baking test scene
Posted: Wed Sep 30, 2020 4:16 pm
by Marcurion
Hi,
I am new to LuxCore.
Could someone explain to me how I can get the light information baked to a texture for realtime graphics?
I already managed to set up everything in Blender
Kind regards