A baking test scene
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- Posts: 6
- Joined: Tue Dec 10, 2019 1:35 pm
Re: A baking test scene
Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
Re: A baking test scene
I have added the support for transparencies and shadowcatcher to BAKECPU: https://skfb.ly/6QoxX
Re: A baking test scene
that's really nice. Well done.
Omid Ghotbi (TAO)
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Last update information
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My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Re: A baking test scene
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz
Re: A baking test scene
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
Re: A baking test scene
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
Actualy sorry for my google translate english :)
Re: A baking test scene
You can define an image pipeline in the .cfg including OIDN, like: https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39zuljin3d wrote: ↑Sat May 16, 2020 1:55 pmIf I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
Re: A baking test scene
Thanks a lot Dade, it works!
Actualy sorry for my google translate english :)
Re: A baking test scene
Hi,
I am new to LuxCore.
Could someone explain to me how I can get the light information baked to a texture for realtime graphics?
I already managed to set up everything in Blender
Kind regards
I am new to LuxCore.
Could someone explain to me how I can get the light information baked to a texture for realtime graphics?
I already managed to set up everything in Blender
Kind regards