A baking test scene

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nestanqueiro
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Re: A baking test scene

Post by nestanqueiro »

Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
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Dade
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Re: A baking test scene

Post by Dade »

I have added the support for transparencies and shadowcatcher to BAKECPU: https://skfb.ly/6QoxX
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TAO
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Re: A baking test scene

Post by TAO »

that's really nice. Well done.
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Dade
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Re: A baking test scene

Post by Dade »

I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
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Sharlybg
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Re: A baking test scene

Post by Sharlybg »

Dade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz :idea:
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Dade
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Re: A baking test scene

Post by Dade »

Sharlybg wrote: Tue May 05, 2020 12:32 pm
Dade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz :idea:
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
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zuljin3d
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Re: A baking test scene

Post by zuljin3d »

Dade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
Actualy sorry for my google translate english :)
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Dade
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Re: A baking test scene

Post by Dade »

zuljin3d wrote: Sat May 16, 2020 1:55 pm
Dade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
You can define an image pipeline in the .cfg including OIDN, like: https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39
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zuljin3d
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Re: A baking test scene

Post by zuljin3d »

Thanks a lot Dade, it works!
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21143185794640(denoise).jpg
Actualy sorry for my google translate english :)
Marcurion
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Re: A baking test scene

Post by Marcurion »

Hi,

I am new to LuxCore.
Could someone explain to me how I can get the light information baked to a texture for realtime graphics?
I already managed to set up everything in Blender :)


Kind regards
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