(Open)Subdiv and Displacement shapes

Discussion related to the LuxCore functionality, implementations and API.
Fox
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Re: (Open)Subdiv and Displacement shapes

Post by Fox » Tue May 26, 2020 3:30 pm

Dade wrote:
Tue May 26, 2020 3:14 pm
As far as I remember, BlendLuxCore has to export disconnected faces if the vertices do not share normals, etc.
Is there option in exporter to disable it?

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Dade
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Re: (Open)Subdiv and Displacement shapes

Post by Dade » Tue May 26, 2020 5:40 pm

Fox wrote:
Tue May 26, 2020 3:30 pm
Dade wrote:
Tue May 26, 2020 3:14 pm
As far as I remember, BlendLuxCore has to export disconnected faces if the vertices do not share normals, etc.
Is there option in exporter to disable it?
Not really, you can not have a single vertex with 2 different normals (i.e. a vertex shared between two different flat faces).
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B.Y.O.B.
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Re: (Open)Subdiv and Displacement shapes

Post by B.Y.O.B. » Mon Jun 22, 2020 10:40 pm

The displacement shape could have an option to consider overlapping vertices as one vertex for the displacement step.

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