Vulkan

Discussion related to the Engine functionality, implementations and API.
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FarbigeWelt
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Re: Vulkan

Post by FarbigeWelt » Fri Nov 22, 2019 11:40 am

Dade wrote:
Tue Nov 19, 2019 10:54 am
FarbigeWelt wrote:
Tue Nov 19, 2019 10:46 am
Please consider AMD ROCm, HIP.
It works only on Linux, it doesn't support your GPU (i.e. Navi) or other vendor GPUs ... it is a joke :roll:
You are right. It is a mess because there are a lot of misleading words in HIP documents regarding cuda, windows, etcetera.
ROCm is definitively Linux only and quite restrictive in choice of amd graphic cards. Maybe amd adds support for Navi 10 in a next step, because they released a pro version for workstations. But probably there will be only pro drivers supported.

Anyhow, Vulkan outperforms other solutions in new games according to different current reviews.
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Dade
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Re: Vulkan

Post by Dade » Fri Nov 22, 2019 3:42 pm

SYCL (aka Intel oneAPI, aka OpenCL) is not a bad solution but I have decided to not move a finger until when it is clear how Intel/AMD will expose their hardware ray tracing support. SYCL will work just everywhere OpenCL does because it simply written over OpenCL.
FarbigeWelt wrote:
Fri Nov 22, 2019 11:40 am
Anyhow, Vulkan outperforms other solutions in new games according to different current reviews.
Vulkan is not a general purpose compute API. It can be used as compute API ,like OpenGL was used before OpenCL was available, but it isn't really its job.
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