Dade baby work some magic

Discussion related to the LuxCore functionality, implementations and API.
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madcat117
Posts: 62
Joined: Sat Dec 08, 2018 6:59 am

Dade baby work some magic

Post by madcat117 » Sat Jun 08, 2019 4:07 pm

Thin film interference and World nodes like 2d mapping where you can change the rotation and such easier

kintuX
Posts: 638
Joined: Wed Jan 10, 2018 2:37 am

Re: Dade baby work some magic

Post by kintuX » Sat Jun 08, 2019 4:46 pm

C'mon kid, calm down & pay attention :|

World rotation options:
- Z Axis Rotation property under HDRI
- Use Hemi Lamp for full control (all axis)
world options.jpg
For Interference use artistic abilities, skills, if you got them. If not, mimic what you observe in your reference images.
Simply add texture (multi-colored variation) to specular channel.
quasi-iridescence.jpg


What do you think we were doing before you were born?
Image
Dirty ol' tricks. It's an illusion, baby. 8-)
Last edited by kintuX on Sat Jun 08, 2019 4:51 pm, edited 2 times in total.

madcat117
Posts: 62
Joined: Sat Dec 08, 2018 6:59 am

Re: Dade baby work some magic

Post by madcat117 » Sat Jun 08, 2019 4:49 pm

very impressive thanks for help I still don't understand why the old thin film nodes were removed maybe Dade can explain. As far as artistic skills go you will see very soon muahahaha

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Dade
Developer
Posts: 5089
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Dade baby work some magic

Post by Dade » Sat Jun 08, 2019 6:12 pm

madcat117 wrote:
Sat Jun 08, 2019 4:49 pm
very impressive thanks for help I still don't understand why the old thin film nodes were removed maybe Dade can explain.
Are you talking of the old LuxRender material (option, was it ?) ?

LuxCore has been written from scratch so it has not been removed, it is just no one has yet written and/or ported the code.
Support LuxCoreRender project with salts and bounties

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