Disney BRDF material
Re: Disney BRDF material
I have pushed the BlendLuxCore implementation on the "2.79_maintenance" branch: https://github.com/LuxCoreRender/BlendL ... aintenance
Re: Disney BRDF material
Simon do you think that with this Disney BRDF shader we still need a shader translater from Luxcore to Cycles and vis versa ?B.Y.O.B. wrote: ↑Wed Jun 05, 2019 11:08 pm I have pushed the BlendLuxCore implementation on the "2.79_maintenance" branch: https://github.com/LuxCoreRender/BlendL ... aintenance
Re: Disney BRDF material
Some translation will still be needed, yes.
But what I want to try is to use Cycles nodes directly, without the need to convert them to a LuxCore node tree.
However, I can't show messages in Cycles nodes (at least I think I can't) so I can't tell users in the UI which nodes are supported and which are not. For this reason it's very good to have the disney material as a baseline of interchange.
But what I want to try is to use Cycles nodes directly, without the need to convert them to a LuxCore node tree.
However, I can't show messages in Cycles nodes (at least I think I can't) so I can't tell users in the UI which nodes are supported and which are not. For this reason it's very good to have the disney material as a baseline of interchange.
Re: Disney BRDF material
What about having a "virtual" node in LuxCore materials where you can reference a Cycles material This kind of nodes can be also created automatically by a script to translate s Cycles to LuxCore scene.B.Y.O.B. wrote: ↑Thu Jun 06, 2019 8:47 am Some translation will still be needed, yes.
But what I want to try is to use Cycles nodes directly, without the need to convert them to a LuxCore node tree.
However, I can't show messages in Cycles nodes (at least I think I can't) so I can't tell users in the UI which nodes are supported and which are not. For this reason it's very good to have the disney material as a baseline of interchange.
The virtual node could also show all kind of diagnostic messages if the Cycles material can not be translated or can only be partially translated.
Re: Disney BRDF material
HuuuhWhat about having a "virtual" node in LuxCore materials where you can reference a Cycles material This kind of nodes can be also created automatically by a script to translate s Cycles to LuxCore scene.
Want to say the same but don't really understand how this workThat's a cool idea!
Re: Disney BRDF material
Dade fix broken network render since I already converted all of my 100 materials in my god scene to the glossy material aka the disney shader
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Re: Disney BRDF material
...aaand it works!
Thanks Stefan, David and Simon!
First try with PBR wood and tile materials
(from here):
^ glossy
v Disney I was not able to tweak the parameters so that both look the same, roughness works totally different between the two.
Disney renders slower (450k/s vs 530k/s).
Thanks Stefan, David and Simon!
First try with PBR wood and tile materials
(from here):
^ glossy
v Disney I was not able to tweak the parameters so that both look the same, roughness works totally different between the two.
Disney renders slower (450k/s vs 530k/s).
Last edited by epilectrolytics on Thu Jun 06, 2019 3:12 pm, edited 1 time in total.
Re: Disney BRDF material
Why is disney one look so dark ?
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Re: Disney BRDF material
I have no Idea, but you can adjust the brightness (of the reflections) with roughness and specular values.