Disney BRDF material

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Mango3
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Re: Disney BRDF material

Post by Mango3 »

B.Y.O.B. wrote: Thu May 30, 2019 8:34 pm @lacilaci can you link the thread? I only know of this: https://devtalk.blender.org/t/principle ... 603?u=byob
The link to the thread on blenderartists is here:
https://blenderartists.org/t/ideas-for- ... rs/1162600
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lacilaci
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Re: Disney BRDF material

Post by lacilaci »

https://blenderartists.org/t/ideas-for- ... 1162600/71

It's there, it was split thread from cycles development updates cause it was a mess.
patrickawalz
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Re: Disney BRDF material

Post by patrickawalz »

In a paper published recently "http://jcgt.org/published/0008/01/03/" they cite an imageworks paper in which they discuss improvements they made to the principled (disney) shader to include better energy conservation, and analytical multiple scattering micro- facets. It's a pretty good read and covers at least the energy conservation byob brought up earlier regarding blenders implementation of clear coat.
provisory
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Re: Disney BRDF material

Post by provisory »

From the original Disney paper, that Dade linked earlier:
For our clearcoat layer, we use a fixed ior of 1.5, representative of polyurethane, and instead allow artists to scale the overall strength of the layer using the clearcoat parameter. The normalized parameter range corresponds to an overall scale of [0, 0.25]. This layer, even though it has a large visual impact, represents a relatively small amount of energy so we don’t subtract any energy from the base layer. When set to zero, the clearcoat layer is effectively disabled and incurs no cost.
https://disney-animation.s3.amazonaws.c ... tes_v2.pdf
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Dade
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Re: Disney BRDF material

Post by Dade »

I have written the OpenCL code.
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FarbigeWelt
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Re: Disney BRDF material

Post by FarbigeWelt »

Dade wrote: Wed Jun 05, 2019 3:15 pm I have written the OpenCL code.
Excellent! When is a latest build available?
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madcat117
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Re: Disney BRDF material

Post by madcat117 »

I downloaded latest build of luxcore for blender and still no disney shader WTF!
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Re: Disney BRDF material

Post by Sharlybg »

Dade wrote: Wed Jun 05, 2019 3:15 pm I have written the OpenCL code.
Serial coder :mrgreen:
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Dade
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Re: Disney BRDF material

Post by Dade »

I'm also checking a bit the code because some of the outputs doesn't look right to me.
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zeealpal
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Re: Disney BRDF material

Post by zeealpal »

madcat117 wrote: Wed Jun 05, 2019 3:57 pm I downloaded latest build of luxcore for blender and still no disney shader WTF!
Hold up, it has to be added to BlendLuxCore as well, it's literally only hours since it's been completed in LuxCore.

Simon will add it soon when he has the time, no need to be rude :)
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