Is it really required to compile kernels every time I start render? Sometimes it takes quite a bit of time and makes testrenders on big scenes pretty painful.
In vrayRT for example the compilation is triggered only once(very first run after installation) and then never again... But that's cuda so maybe this is the issue?
OpenCL kernel compilation
Re: OpenCL kernel compilation
Quote every single word.lacilaci wrote: ↑Fri May 03, 2019 5:47 am Is it really required to compile kernels every time I start render? Sometimes it takes quite a bit of time and makes testrenders on big scenes pretty painful.
In vrayRT for example the compilation is triggered only once(very first run after installation) and then never again... But that's cuda so maybe this is the issue?
It will be superuseful to avoid this and replicate vrayRT behaviour
Re: OpenCL kernel compilation
It seem to be considered by Dade as part as 2.3 material rework if I understand it correctly !