Me again
Luxcore appears to totally ignore volume in a LXS file, no volume effect shows and nothing volume related exports if I try and save the scene from luxcoreui
I've tried both the SU2LX exporter and the old Blender one to make sure its not exporter related
The render should look like:
In Luxcoreui its just the lit cube
I wasn't really bothered about volume but I was hoping to show case how fast Luxcore was doing lasers compared to Thea.. I'm trying to get the Thea/SU users interested, and it needs to be Sketchup doing it not Blender
LXS volume problem[solved]
LXS volume problem[solved]
- Attachments
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- volume_error.zip
- (2.7 KiB) Downloaded 160 times
Last edited by nigec on Sun Apr 21, 2019 7:23 am, edited 1 time in total.
Re: LXS volume problem
Thanks for taking a look
It would be cool if you can
It would be cool if you can
Re: LXS volume problem
I have added the support for volumes to the LXS parser. Note:
1) the scattering value should be something like "0.006" instead of "0.6", it is too strong;
2) the volume is exported as "heterogeneous" even if the scattering value is constant (aka "homogeneous" volume). If you export the volume as homogeneous, the rendering will be an order of magnitude faster.
1) the scattering value should be something like "0.006" instead of "0.6", it is too strong;
2) the volume is exported as "heterogeneous" even if the scattering value is constant (aka "homogeneous" volume). If you export the volume as homogeneous, the rendering will be an order of magnitude faster.
Re: LXS volume problem
it works great, thanks again