Sketchup2LuxCore
Re: Sketchup2LuxCore
Great stuff in such small time. you're already able to manage complexe object with the plugin.
Re: Sketchup2LuxCore
I think its helped a lot with backward compatibility for Luxcore and probably goes to show old Luxrender plugins can be modified to work.
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up
Last edited by nigec on Fri Apr 12, 2019 10:45 am, edited 1 time in total.
Re: Sketchup2LuxCore
Yes, you are probably the first to use the LXS parser seriously and report bugs in it
Re: Sketchup2LuxCore
Yeah, I got my pyside render view parsing lxs files this morning
Re: Sketchup2LuxCore
Fixed FOV, DOF and lxs support to my viewer... next its procedural textures
Re: Sketchup2LuxCore
More work on the render view; command line options, render controls, engine choice
As you can see eye depth works
As you can see eye depth works
Re: Sketchup2LuxCore
Now that you're progressing like that i want to ask
That this plugin work like Blendluxcore ? can you tweak material node ?
That this plugin work like Blendluxcore ? can you tweak material node ?
Re: Sketchup2LuxCore
Hi Sharlybg
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer