I tried to reconfigure project to work with new luxcore API and also the new version of 3dsmax and VS, but they're so many errors.
So, I need some information here, is there any change LIB in the original project, for example, Embree.lib to Embree3 or removing fftw3.lib ?
And where I can find information about this kind of change?
Thank you for your help.
Also, should I ask these questions on this thread or other threads?
Compiling an application to use LuxCore API
Compiling an application to use LuxCore API
Omid Ghotbi (TAO)
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Re: LuxCoreRender Project wants you!
I replace lib and dependencies as much as I can but I get new external symbol errors like this one, any idea?
orSeverity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol __imp_oidnSetSharedFilterImage LuxMax \MaxLuxCore\slg-film.lib(intel_oidn.obj) 1
Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "class luxrays::Properties __cdecl luxrays::operator<<(class luxrays::Property const &,class luxrays::Property const &)" (??6luxrays@@YA?AVProperties@0@AEBVProperty@0@0@Z) MaxLuxCore \MaxLuxCore\MaxLuxCoreMesh.obj 1
Omid Ghotbi (TAO)
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Re: Compiling an application to use LuxCore API
First step, what procedure are you using to compile LuxCore ? Are you using the one described at https://github.com/LuxCoreRender/WindowsCompile ?
It may be better for you to use the "SDK" version (i.e. LuxCore compile as DLL so there are no dependencies).
Just run the following commands to compile the "SDK" version:
To use the "SDK" version in an app, you need only to add "#include <luxcore/luxcore.h>" to you source and to link luxcore.lib, no other dependecy should be required.
It may be better for you to use the "SDK" version (i.e. LuxCore compile as DLL so there are no dependencies).
Just run the following commands to compile the "SDK" version:
Code: Select all
cd C:\Path\to\luxcorerender\WindowsCompile\
.\cmake-build-x64.bat /dll
create-sdk.bat
Re: Compiling an application to use LuxCore API
LuxCore, Luxray, Slg-core, Slg-Film, Slg-Kernel build perfectly with no issue.
Most part off plugins fixed now and i can build it, the only remaining part is the part that needs luxcore.
I think There is something change in dependencies or LIBs maybe.
Most part off plugins fixed now and i can build it, the only remaining part is the part that needs luxcore.
I think There is something change in dependencies or LIBs maybe.
Omid Ghotbi (TAO)
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Re: Compiling an application to use LuxCore API
But are you using the script ? What error do you get ?
Re: Compiling an application to use LuxCore API
I found the issues, now it's working.
It was so many changes since the last update especially in 3dsmax SDK and of course luxcore.
Finally, i manage to fix it so i can compile the code and see what's happening next.
It was so many changes since the last update especially in 3dsmax SDK and of course luxcore.
Finally, i manage to fix it so i can compile the code and see what's happening next.
Omid Ghotbi (TAO)
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