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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Thu Nov 07, 2019 4:26 pm
by Dade
TAO wrote: ↑Thu Nov 07, 2019 1:21 pm
Can you show me any reference to how you do the image pipeline after rendering?
You can call Film::ExecuteImagePipeline(imagePipelineIndex) in order to run one of the pipelines you have defined and than you can collect the result by calling Film::GetOutput(OUTPUT_RGB_IMAGEPIPELINE,bufferPtr).
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Thu Nov 07, 2019 8:42 pm
by TAO
Here is render.cfg
Code: Select all
renderengine.type = "PATHCPU"
opencl.platform.index = "-1"
opencl.cpu.use = "1"
opencl.gpu.use = "1"
opencl.cpu.workgroup.size = "0"
opencl.gpu.workgroup.size = "0"
opencl.devices.select = "11"
batch.halttime = "0"
film.opencl.enable = "1"
film.opencl.platform = "-1"
film.opencl.device = "-1"
film.imagepipeline.0.0.type = "TONEMAP_AUTOLINEAR"
film.imagepipeline.0.1.type = "TONEMAP_LUXLINEAR"
film.imagepipeline.0.1.sensitivity = "100.0"
film.imagepipeline.0.1.exposure = "2.4"
film.imagepipeline.0.1.fstop = "2.8"
film.imagepipeline.0.2.type = "GAMMA_CORRECTION"
film.imagepipeline.0.2.value = "2.2"
film.imagepipeline.0.2.table.size = "4096"
film.imagepipeline.1.0.type = "INTEL_OIDN"
film.imagepipeline.1.1.type = "TONEMAP_AUTOLINEAR"
film.imagepipeline.1.2.type = "TONEMAP_LUXLINEAR"
film.imagepipeline.1.2.sensitivity = "100.0"
film.imagepipeline.1.2.exposure = "2.4"
film.imagepipeline.1.2.fstop = "2.8"
film.imagepipeline.1.3.type = "GAMMA_CORRECTION"
film.imagepipeline.1.3.value = "2.2"
film.imagepipeline.1.3.table.size = "4096"
film.height = "768"
film.width = "1024"
film.filter.type = "GAUSSIAN"
film.filter.xwidth = "1.000000"
film.filter.ywidth = "1.000000"
film.filter.gaussian.alpha = "0.100000"
lightstrategy.type = "UNIFORM"
sampler.type = "SOBOL"
scene.file = "scene.scn"
When i execute pipeline for index 0 its work
Code: Select all
session->GetFilm().ExecuteImagePipeline(0);
session->GetFilm().GetOutput<float>(Film::OUTPUT_RGB_IMAGEPIPELINE, pixels);
But when i use index 1 plugin crash and give me error code for violation access on 0.fffffffffffff
I may miss something again.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Thu Nov 07, 2019 10:44 pm
by Dade
It is "film.imagepipelines.0.0.type", you are missing an "s". The missing "s" is leading to the second pipeline overwriting the first one. So you ask for a pipeline that doesn't exist and boom.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Fri Nov 08, 2019 2:00 pm
by a1-kh
Sorry to be late, these are some snapshots of the environment variables that i found
i don't know if these are the correct ones or the others .
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 1:11 pm
by TAO
Thank you so much a1-kh.
I'll going to send you new installer and with new features soo you can test and see if installer work correctlly.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 1:15 pm
by TAO
Dade wrote: ↑Thu Nov 07, 2019 10:44 pm
It is "film.
imagepipelines.0.0.type", you are missing an "s". The missing "s" is leading to the second pipeline overwriting the first one. So you ask for a pipeline that doesn't exist and boom.
Great, thanks.
I finished it but, I'm not satisfied with the results especially with depth.
Is there any option with OIDN denoiser so i can optimize it.
Camera Depth
Interior Danish Mood Scene
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 1:49 pm
by Dade
TAO wrote: ↑Sun Nov 10, 2019 1:15 pm
I finished it but, I'm not satisfied with the results especially with depth.
Is there any option with OIDN denoiser so i can optimize it.
You have strange color "quantization" effect. Can you post the scene in text format (i.e. .cfg, .scn, .ply, etc.) so I can try here and check what is going on
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 2:20 pm
by TAO
Dade wrote: ↑Sun Nov 10, 2019 1:49 pm
TAO wrote: ↑Sun Nov 10, 2019 1:15 pm
I finished it but, I'm not satisfied with the results especially with depth.
Is there any option with OIDN denoiser so i can optimize it.
You have strange color "quantization" effect. Can you post the scene in text format (i.e. .cfg, .scn, .ply, etc.) so I can try here and check what is going on
Yes about the color, i have some questions, please check the scene first.
Also if the camera changes the distance all light power will be effected and the renderer will get different results.
- f.zip
- (3.38 MiB) Downloaded 160 times
Everythings are same and only change is camera distance to objects.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 9:06 pm
by TAO
I think something's wrong with
Code: Select all
scene.materials.Material_25.id = 6,728,256
, it should'nt be like this.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Posted: Sun Nov 10, 2019 9:52 pm
by Dade
TAO wrote: ↑Sun Nov 10, 2019 9:06 pm
I think something's wrong with
Code: Select all
scene.materials.Material_25.id = 6,728,256
, it should'nt be like this.
You may have a problem with C locale, "." Vs. "," and other nation/language related stuff.