MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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nigec
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by nigec »

try the most recent sdk, there's been some fixes to the old file parser
Also it looks like its using Linear tonemapping, try auto
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B.Y.O.B.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by B.Y.O.B. »

nigec wrote: Fri Apr 12, 2019 3:17 pm there's been some fixes to the old file parser
IIRC this plugin uses the LuxCore API directly, not through the LXS parser. I could be wrong though. By the way, TAO, can you upload your current progress into the repo at https://github.com/LuxCoreRender/MaxLuxCore?
TAO wrote: Fri Apr 12, 2019 2:48 pm it doesn't matter how much i try with last code, lights and meshes not going to work correctly except on special circumstances. Especially on the direct light area and segments on the edge of shadows.
It looks to me like the emitted power is simply too much. You could try to use a lower gain setting as a start.
TAO wrote: Fri Apr 12, 2019 2:48 pm segments on the edge of shadows.
Sounds like the terminator issue, probably amplified by the high brightness. It's not something that can be solved, but it should vanish once you fix the brightness issue.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

Issues solved, everything look's nice now.

All lights work perfectly
Gain/Power/Efficiency of light work nicely
Shadow on edge is clear now
No more burning on the direct light area
Lux Camera object almost finished
Lux Pano Camera object almost finished



As most part of the code is hard-code before uploading the code, i need to do some change and maybe add 2d/3d textures, Tonemap controller.
So we have working renderer, It will not take much time. ;)

here are a few renders.

Point.jpg
multi-point light

Sun.jpg
sun and sky light
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alpistinho
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by alpistinho »

Nice progress TAO!
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Sharlybg »

Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :D :

https://blenderartists.org/t/luxcoreren ... 148794/146
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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

new parameters support for lights include Omni, Spotlight, Sky and Directional
Multiplier
Light Limits (Decay, Fade out, etc)
Position Animation + Target Position Animation

Annotation 2019-04-19 191503.jpg
Last edited by TAO on Sat Apr 20, 2019 2:02 pm, edited 1 time in total.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

Sharlybg wrote: Wed Apr 17, 2019 1:35 pm Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :D :

https://blenderartists.org/t/luxcoreren ... 148794/146
Sure, Thank you to point it out.
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Dade
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dade »

TAO wrote: Fri Apr 19, 2019 2:57 pm
Sharlybg wrote: Wed Apr 17, 2019 1:35 pm Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :D :

https://blenderartists.org/t/luxcoreren ... 148794/146
Sure, Thank you to point it out.
A 3ds Max forum may be even more appropriate (after all, BlenderArtist is a Blender focused forum).
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

Something wrong with UV, all textures shows as color on any surface, it's like textures stretched or something like that.
The colorful texture appears as purple color and black and with one as gray.

Annotation 2019-04-20 182308.jpg
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dade »

If you use the FILESAVER render engine to save the scene on files and post the files here, I can tell you what is going wrong.
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