MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
User avatar
a1-kh
Posts: 33
Joined: Wed Nov 06, 2019 1:55 pm
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

sure thing , i checked the NVIDIA Inspector, it can save only csv file , is this a helpful format for you ?

or do you need an image chart ?
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

Anything should be okay.
The GPU usage in task manager show different usage than the GPU tweak on my pc
Annotation 2020-05-17 164023.jpeg
User avatar
a1-kh
Posts: 33
Joined: Wed Nov 06, 2019 1:55 pm
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

TAO wrote: Sun May 17, 2020 12:12 pm Anything should be okay.
The GPU usage in task manager show different usage than the GPU tweak on my pc

Annotation 2020-05-17 164023.jpeg
yeah , that's why i don't rely on the Task Manager charts as the are always not correct, that's why i use NVIDIA Inspector.

I will try also to check MSI Afterburner too

1 GPU:
1gpu.png
2 GPUs:
2gpus.png
User avatar
a1-kh
Posts: 33
Joined: Wed Nov 06, 2019 1:55 pm
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

I don't know if modifying a post will send a notification to people , so i will write this empty post to notify you TAO
User avatar
a1-kh
Posts: 33
Joined: Wed Nov 06, 2019 1:55 pm
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

TAO wrote: Sun May 17, 2020 12:12 pm Anything should be okay.
The GPU usage in task manager show different usage than the GPU tweak on my pc

Annotation 2020-05-17 164023.jpeg
As i noticed , you are looking in the GPU Tweak at the "GPU Clock", this is not what you are supposed to look at , look for something like "GPU Usage".
your GPU clock could be at full Clock Hz, but your GPU usage is 0 .
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

I can confirm TILEPATHOCL is slower than PATHOCL and it just uses less than 20% of GPU.
I will investigate to see if the issue has come from MaxToLux or LuxCore itself.
Annotation 2020-05-17 170248.jpeg
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dade »

TAO wrote: Sun May 17, 2020 12:33 pm I can confirm TILEPATHOCL is slower than PATHOCL and it just uses less than 20% of GPU.
I will investigate to see if the issue has come from MaxToLux or LuxCore itself.
Annotation 2020-05-17 170248.jpeg
It is normal if the tiles are small and/or the AA is low: the tile (with AA) is the basic task of TILEPATH, if the work is small, the overhead of CPU<=>GPU communication can become larger than the work itself (so the GPU load is very low). Just use an higher AA and you will see the GPU load to increase.

In general, there is no reason to use tile rendering in LuxCore for anything but very high resolution images (i.e. 8+K) where the saved GPU memory can become important.
Support LuxCoreRender project with salts and bounties
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

It is normal if the tiles are small and/or the AA is low: the tile (with AA) is the basic task of TILEPATH, if the work is small, the overhead of CPU<=>GPU communication can become larger than the work itself (so the GPU load is very low). Just use an higher AA and you will see the GPU load to increase.

In general, there is no reason to use tile rendering in LuxCore for anything but very high resolution images (i.e. 8+K) where the saved GPU memory can become important.
Very useful information.
Thank you.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

The material scene for MaxToLux base on the LuxCoreRenderer material scene.

MaxToLux.jpg
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

Improvement of Cloth material integration.
Cloth2.jpg
Cloth3.jpg
Cloth4.png
Post Reply