MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I can confirm you right now guys a successful Multi GPU rendering of TAO's plugin.. Congratulations TAO , and happy rendering to all LuxCoreRender community people
Thank you so much TAO for the hard work, and i hope i can be of a help
sorry i totally forgot, i have only 3dmax 2019 64bit version, i don't have a 32 bit .
and i will look for the environment variables and try to take a picture of them.
once again , thank you so much TAO
Best regards
Thank you so much TAO for the hard work, and i hope i can be of a help
sorry i totally forgot, i have only 3dmax 2019 64bit version, i don't have a 32 bit .
and i will look for the environment variables and try to take a picture of them.
once again , thank you so much TAO
Best regards
Last edited by a1-kh on Wed Nov 06, 2019 6:03 pm, edited 1 time in total.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Glad to hear that.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
but as you said TAO it is still in testing phase, so i will keep testing the scene files and keep up to date if had any bugs .
is there a specific test, or testing parameters you would like me to try ?
Best regards
is there a specific test, or testing parameters you would like me to try ?
Best regards
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Is there any denoiser filter i can use or add to the plugin, i search luxcore wiki but found nothing about it.
i found AMD AI-Denoiser interesting, did anyone ever consider it. and of course there are so many other filter avilable with API.
https://radeon-pro.github.io/RadeonProR ... rning.html
i found AMD AI-Denoiser interesting, did anyone ever consider it. and of course there are so many other filter avilable with API.
https://radeon-pro.github.io/RadeonProR ... rning.html
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
We use Intel Oidn, we have an image pipeline plugin for the task. It can be configured like:TAO wrote: ↑Wed Nov 06, 2019 9:08 pm Is there any denoiser filter i can use or add to the plugin, i search luxcore wiki but found nothing about it.
i found AMD AI-Denoiser interesting, did anyone ever consider it. and of course there are so many other filter avilable with API.
https://radeon-pro.github.io/RadeonProR ... rning.html
Code: Select all
# First image pipeline without the denoiser
film.imagepipelines.0.0.type = TONEMAP_LINEAR
film.imagepipelines.0.1.type = GAMMA_CORRECTION
film.imagepipelines.0.1.value = 2.2
# Second image pipeline with the denoiser
film.imagepipelines.1.0.type = INTEL_OIDN
film.imagepipelines.1.1.type = TONEMAP_LINEAR
film.imagepipelines.1.2.type = GAMMA_CORRECTION
film.imagepipelines.1.2.value = 2.2
Code: Select all
## Output of the first image pipeline
film.outputs.0.type = RGB_IMAGEPIPELINE
film.outputs.0.index = 0
film.outputs.0.filename = normal.png
## Output of the second image pipeline
film.outputs.1.type = RGB_IMAGEPIPELINE
film.outputs.1.index = 1
film.outputs.1.filename = denoised.png
## AOVs used by Intel ODIN
film.outputs.2.type = ALBEDO
film.outputs.2.filename = cornell_ALBEDO.png
film.outputs.3.type = AVG_SHADING_NORMAL
film.outputs.3.filename = cornell_AVG_SHADING_NORMAL.exr
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Thanks Dade.
i tried it and the result is not as good as i expected maybe i miss something.
Without INTEL_OIDN denoiser. With INTEL_OIDN denoiser.
i tried it and the result is not as good as i expected maybe i miss something.
Without INTEL_OIDN denoiser. With INTEL_OIDN denoiser.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Can you post the scene in text format (.cfg, .scn, etc.) ? You can use the RenderConfig::Export() method or the FILESAVER render engine.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
This is my last test configuration.
the problem will show up on Light Emmision Materials and specially with red or perpul color.
the problem will show up on Light Emmision Materials and specially with red or perpul color.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
TAO, Intel Oidn must be the first plugin to be execute, not the last:
Code: Select all
film.imagepipeline.0.type = "INTEL_OIDN"
film.imagepipeline.1.type = "TONEMAP_AUTOLINEAR"
film.imagepipeline.2.type = "TONEMAP_LUXLINEAR"
film.imagepipeline.2.sensitivity = "100.0"
film.imagepipeline.2.exposure = "2.4"
film.imagepipeline.2.fstop = "2.8"
film.imagepipeline.3.type = "GAMMA_CORRECTION"
film.imagepipeline.3.value = "2.2"
film.imagepipeline.3.table.size = "4096"
Note also, you are referencing the "1" pipeline but you have only defined the "0" so the following lines will be ignored:
Code: Select all
film.outputs.1.type = "RGBA_IMAGEPIPELINE"
film.outputs.1.index = "1"
film.outputs.1.filename = "denoised.png"
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Thank you.
It's work now, but it's too blurry.
Can you show me any reference to how you do the image pipeline after rendering?
It's work now, but it's too blurry.
Can you show me any reference to how you do the image pipeline after rendering?
Omid Ghotbi (TAO)
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