MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

Light emission Material. Strange thing, when i use Light emission Material all other lights will be disabled, is that suppose to happen?
Light.jpg
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by alpistinho »

It is not. Is the emission comparable between them?

Which tonemapper are you using?
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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

Actually, other lights source are brighter.
Maybe i need to check my code again.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dade »

TAO wrote: Wed Apr 24, 2019 7:19 pm Actually, other lights source are brighter.
Maybe i need to check my code again.
Is the emitting mesh made of many triangles ? It may be the source of the problem, try to use just a cube :?:
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Sharlybg »

Such a satisfying and rewarding acomplishment ;)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

The same thing happens with the box, I think i missed something.
BoxLight.jpg
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by nigec »

I'm seeing the same behaviour

but only lxs scene a cfg is ok
I have no idea if its related, my problem is a bit worse, I'll start another thread
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

As dade mention the problem was related to insane mesh light power and gain, so i tried different light parameters and it works now.
MeshLight.jpg
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by FarbigeWelt »

TAO wrote: Thu Apr 25, 2019 6:07 pm As dade mention the problem was related to insane mesh light power and gain, so i tried different light parameters and it works now.
MeshLight.jpg
Welll done! Inlike the pattern you have chosen for the test scene and the light snake. Anybody wanna ride that snake 🐍?
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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO »

I've been so busy these days but somehow i managed to finish first LuxCoreRender Procedural Textures.
hopefully, I think we have the most basic code now, so what i need to do is copy and paste the basic code and edit it to create new elements like new lights, texture, materials, etc.

Annotation 2019-05-02 224454.jpg
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