MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
User avatar
patro
Posts: 201
Joined: Sun Jan 21, 2018 7:09 pm
Location: mount Etna

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

nice... thank you for the effort :)
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Wed Feb 10, 2021 1:17 pm nice... thank you for the effort :)
Nice to hear. thanks, dude.
Roughglass with a little bit of optimization.
RoughGlass-01.jpg
RoughGlass.jpg
Ericka
Posts: 42
Joined: Mon Jun 08, 2020 2:00 pm

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by Ericka »

Hi, TAO.
Can we expect new build this week?
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

Ericka wrote: Mon Feb 15, 2021 5:10 pm Hi, TAO.
Can we expect new build this week?
I just finished the new build, I'm creating the setup right now and it will be released tomorrow.
So just one day and it will be ready to download and install.
I hope you enjoy it.
Metal.jpg
Last edited by TAO on Tue Feb 16, 2021 11:24 pm, edited 1 time in total.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

MaxToLux v0.8.1904-beta

Hdri-IBL-Light.jpg
Cloth2.jpg
CarPaint.jpg
Plugin Download link available for 3dsmax 2019-2020-2021 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases

Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes

Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.

New Features

Better support for 3dsmax 2020 and 2021.
Remove use of intel GPU or CPU by default with OpenCL.
Add IBL Environment map support.
Add environment Fog effect support.
Add laser light and camera volumetric map support.
Add support for unit system
Add support for rescaling scene before render
Add support of all image formate like Png 48bit, Exr, HDRi, etc.
Add basic support for render elements support.
Add Perspective render. no more need to create a camera before hit render.
Add Language Translation package for material/Maps/Objects.
Add support for the group.


A new set of textures are available now
  • Volume Clear Map
  • Volume Homogeneous Map
  • Volume Hetrogeneous Map
Add UV Tile modifier support

Improvements

Multi-Thread object translation (20% faster).
Add default value for render settings.
Add default value for materials.
Better viewport shader support.
Add missing Transparency map.
Add Glossy coated missing options.

Fixed Bugs

Fix unlink material parameters.
Fix crash on material editor build material cache with null material.
Fix render parameters and materials not saving properly.
Fix conflict with Vray materials.
Fix Bump and Normal bump not working correctly.
Fix wrong alpha channel in VFB
Fix Objects faces can randomly get dark with OpenCL render engine
Fix of multi GPU selection not work correctly.
Fix missing Transparency map.
Fix bump sample.
Fix Hidden object inside the group can still render.

Installer Improvements

Update installer.
Better uninstall progress.
Add a cover image license.
Update the license.

Knowing issues

Objects with bumps can get darker than usual.
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly
The perspective camera can be rendered in the wrong way sometimes.

Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
Last edited by TAO on Wed Feb 17, 2021 8:40 pm, edited 1 time in total.
User avatar
patro
Posts: 201
Joined: Sun Jan 21, 2018 7:09 pm
Location: mount Etna

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

congratulation Omid :D
will try it tomorrow.. already downloading.
Hope you will soon find a solution for recognizing instaces and solution for those distorsion near cut edges.
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by Sharlybg »

That is indeed an incredible achievement.
Amazing job well done Man.
Looking forward for someone to start making Luxcore 3dsmax tutorial. ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Tue Feb 16, 2021 10:32 pm congratulation Omid :D
will try it tomorrow.. already downloading.
Hope you will soon find a solution for recognizing instaces and solution for those distorsion near cut edges.
Thank you, patro. you find any issues just report it, I'm trying to update GitHub and other related sites.
FYI, I'm working on creating a node-based UI view so I can implement a simple compositor and light group mixer.
But it will not be soon, there are many things left to implement, and adding New VFB buffer is not that easy.
You will find updated sample scenes and brand new sample scenes on weekend.
Last edited by TAO on Wed Feb 17, 2021 4:27 pm, edited 2 times in total.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

Sharlybg wrote: Tue Feb 16, 2021 10:38 pm That is indeed an incredible achievement.
Amazing job well done Man.
Looking forward for someone to start making Luxcore 3dsmax tutorial. ;)
Thank you Sharlybg, I'm on it but there is no time left for me to do any more stuff.
I barely have time to sleep.
I need to introduce the LuxCore and MaxLuxCore in a few CG forums so i can attract more people to it, of course, a few good tutorials will be a good part of this plan too.
Ericka
Posts: 42
Joined: Mon Jun 08, 2020 2:00 pm

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by Ericka »

Awesome, finally. is there a place so we can help the project. We have a few request that we can pay for it to make it happen faster.
Post Reply