proxy

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pepe
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proxy

Post by pepe » Sun Mar 24, 2019 10:40 pm

There is a way to use proxy objects with Luxcorerender?
I know some work is done but can't find anything in object tab to create them!

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B.Y.O.B.
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Re: proxy

Post by B.Y.O.B. » Sun Mar 24, 2019 10:44 pm

Do you mean the Blender feature or something like VRayProxy?
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pepe
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Re: proxy

Post by pepe » Sun Mar 24, 2019 11:01 pm

Something like vray proxy , never use blender proxy.

Is not the same what is done here?:
https://github.com/LuxCoreRender/BlendL ... issues/110

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Re: proxy

Post by B.Y.O.B. » Sun Mar 24, 2019 11:03 pm

neo started to implement it a while ago, but unfortunately it was not finished yet: https://github.com/LuxCoreRender/BlendL ... ject_proxy
See also https://github.com/LuxCoreRender/BlendL ... issues/110
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pepe
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Re: proxy

Post by pepe » Sun Mar 24, 2019 11:07 pm

Like to use it for many plants, grass trees.
What will be the best approach with existing functions in luxcorerender?

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Re: proxy

Post by B.Y.O.B. » Sun Mar 24, 2019 11:15 pm

Dupli groups for instancing, and limit draw type to box for better viewport performance. Basically the same as what you'd do for Cycles.
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lacilaci
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Re: proxy

Post by lacilaci » Mon Mar 25, 2019 7:08 am

I hope that at some point actual proxies will be possible, cause it allows to load only small parts in the scene. This way you could have super heavy scenes that don't actually have a single big object in them, so you can quickly open huge scenes that take very little ram with blender and only load for rendering.

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Re: proxy

Post by marcatore » Mon Mar 25, 2019 7:35 am

Vrayproxy are not just useful for preview but it's useful rendertime cause proxies are loaded or unloaded when buckets need them for rendering.

I dont' remember if this is avaiable just for bucket mode or both for progressive mode.

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