BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
evacnoc
Posts: 11
Joined: Sun Sep 29, 2019 6:33 pm

Re: BlendLuxCore Development

Post by evacnoc » Sat Mar 21, 2020 8:32 pm

Awesome! Great work!

marcatore
Donor
Posts: 404
Joined: Wed Jan 10, 2018 8:04 am

Re: BlendLuxCore Development

Post by marcatore » Mon Mar 23, 2020 4:12 pm

I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error
blender_2020-03-23_17-10-47.png
What should be?

User avatar
B.Y.O.B.
Developer
Posts: 3555
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Mar 23, 2020 4:16 pm

marcatore wrote:
Mon Mar 23, 2020 4:12 pm
I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error

What should be?
It's a bug in the addon, thanks for the report.
It's related to the fact that you have transparent film enabled.

edit: I have pushed a fix.

marcatore
Donor
Posts: 404
Joined: Wed Jan 10, 2018 8:04 am

Re: BlendLuxCore Development

Post by marcatore » Mon Mar 23, 2020 4:21 pm

great!

Thank you

User avatar
B.Y.O.B.
Developer
Posts: 3555
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Wed Mar 25, 2020 5:06 pm

It is now possible to mute LuxCore nodes (hotkey M).
Attachments
Capture.PNG

kintuX
Posts: 558
Joined: Wed Jan 10, 2018 2:37 am

Re: BlendLuxCore Development

Post by kintuX » Wed Mar 25, 2020 5:41 pm

B.Y.O.B. wrote:
Wed Mar 25, 2020 5:06 pm
It is now possible to mute LuxCore nodes (hotkey M).
Neat. :)

CodeHD
Posts: 297
Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany

Re: BlendLuxCore Development

Post by CodeHD » Wed Mar 25, 2020 5:57 pm

Very neat indeed :!:

Racleborg
Posts: 606
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: BlendLuxCore Development

Post by Racleborg » Wed Mar 25, 2020 6:10 pm

Great!

User avatar
Sharlybg
Donor
Posts: 2008
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: BlendLuxCore Development

Post by Sharlybg » Thu Mar 26, 2020 1:54 pm

B.Y.O.B. wrote:
Sun Mar 24, 2019 10:32 pm
Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
B.Y.O.B.
Developer
Posts: 3555
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Mar 26, 2020 2:22 pm

Sharlybg wrote:
Thu Mar 26, 2020 1:54 pm
B.Y.O.B. wrote:
Sun Mar 24, 2019 10:32 pm
Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.
Works fine here in v2.4.
Can you upload a scene shwoing the problem?
Attachments
Screenshot from 2020-03-26 15-21-45.png

Post Reply