If I import FBX model I seem to loose the textures when Luxcore is enabled and it renders grey there's no texture associated if I enable nodes, but in the preview I see the texture applied
Am I missing something? I'm not a Blender user
Its the official version from the main site, and Blender 2.79b, Windows 10
Blender plugin
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Blender plugin
I assume Blender import process define the texture only for Blender internal and Cycles. BlendLuxCore could probably be extended to use the texture with the default clay materialnigec wrote: ↑Wed Mar 13, 2019 11:10 am If I import FBX model I seem to loose the textures when Luxcore is enabled and it renders grey there's no texture associated if I enable nodes, but in the preview I see the texture applied
Am I missing something? I'm not a Blender user
Its the official version from the main site, and Blender 2.79b, Windows 10
Re: Blender plugin
I'm been trying some things;
Cycles will display the same behavour IF a different render engine is enabled ie Blender's default, if Cycles is enabled it'll render a FBX fine
So I guess its Blender thing really, it would be nice if the textures were applied if Luxcore was enabled on import to match Cycles behaviour?
I'm a Sketchup user who imports to Blender for uv unwrapping etc and final renders
Cycles will display the same behavour IF a different render engine is enabled ie Blender's default, if Cycles is enabled it'll render a FBX fine
So I guess its Blender thing really, it would be nice if the textures were applied if Luxcore was enabled on import to match Cycles behaviour?
I'm a Sketchup user who imports to Blender for uv unwrapping etc and final renders
Re: Blender plugin
You will have to set up the material (+ textures) yourself.
Or:
- someone writes a custom FBX importer that creates LuxCore materials (could extend the existing Blender addon, it's all Python AFAIK)
- someone writes a Cycles -> LuxCore material converter
Or:
- someone writes a custom FBX importer that creates LuxCore materials (could extend the existing Blender addon, it's all Python AFAIK)
- someone writes a Cycles -> LuxCore material converter
Re: Blender plugin
Its not a problem, I just wanted to be sure it wasn't me doing something wrong
Sketchup to Blender I usually use placeholder textures just so the model has uv's and get replaced anyway
Sketchup to Blender I usually use placeholder textures just so the model has uv's and get replaced anyway