in latest blendluxcore all objects that are linked to a scene have a gray material instead of linked one. I guess this is a blendluxcore bug?
original object:
when linked in a scene:
linked objects are gray
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: linked objects are gray
The versioning code for nodes is only run when a .blend file is opened, not when stuff is linked in.
Those materials are using an old version of the imagemap node, which is not updated because of the above.
You can fix the problem by opening the blend file from which the files are linked, saving it and close it.
But I will also try to think of a solution that doesn't require this.
Those materials are using an old version of the imagemap node, which is not updated because of the above.
You can fix the problem by opening the blend file from which the files are linked, saving it and close it.
But I will also try to think of a solution that doesn't require this.
Re: linked objects are gray
Ok, thanks.B.Y.O.B. wrote: ↑Wed Mar 13, 2019 9:09 am The versioning code for nodes is only run when a .blend file is opened, not when stuff is linked in.
Those materials are using an old version of the imagemap node, which is not updated because of the above.
You can fix the problem by opening the blend file from which the files are linked, saving it and close it.
But I will also try to think of a solution that doesn't require this.
Re: linked objects are gray
I have pushed a commit that should fix this problem.