Hi Guys!
There is the possibility to convert a texture in B/W or to use it by at similar node as Coloramp for roughness/specular?
Textures management
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Textures management
You can select a channel or use mean/colored mean to get a black/white output.
Or you could pipe it through a colorramp, but that's probably slower performance-wise.
The colorramp is called "band" texture in LuxCore and can be found in utils -> band.
Or you could pipe it through a colorramp, but that's probably slower performance-wise.
The colorramp is called "band" texture in LuxCore and can be found in utils -> band.
Re: Textures management
WONDERFUL!!
Tnx a lor!
Tnx a lor!