Textures management

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Magog
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Textures management

Post by Magog » Sat Mar 02, 2019 2:25 pm

Hi Guys!
There is the possibility to convert a texture in B/W or to use it by at similar node as Coloramp for roughness/specular?

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B.Y.O.B.
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Re: Textures management

Post by B.Y.O.B. » Sat Mar 02, 2019 2:30 pm

You can select a channel or use mean/colored mean to get a black/white output.
Or you could pipe it through a colorramp, but that's probably slower performance-wise.
The colorramp is called "band" texture in LuxCore and can be found in utils -> band.
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Magog
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Re: Textures management

Post by Magog » Sat Mar 02, 2019 2:56 pm

WONDERFUL!!
Tnx a lor!

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