Large scne rendering

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kumaran7
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Large scne rendering

Post by kumaran7 » Tue Feb 26, 2019 4:17 am

How to render large scene without filling ram memory.

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Dade
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Re: Large scne rendering

Post by Dade » Tue Feb 26, 2019 10:33 am

kumaran7 wrote:
Tue Feb 26, 2019 4:17 am
How to render large scene without filling ram memory.
Using instanced objects (where applicable) is usually the best way to save ram if the scene has a lot of polygons. Tile rendering can help to save ram if you are rendering at high resolutions. Exporting the scene on file, closing Blender and than using LuxCoreUI for the rendering is another option.
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B.Y.O.B.
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Re: Large scne rendering

Post by B.Y.O.B. » Tue Feb 26, 2019 10:50 am

You should also check if you can downscale some textures without impacting the quality of the render. For example, if a textured object is far a way from the camera, it might be acceptable to use lower resolutions for the textures.
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kumaran7
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Re: Large scne rendering

Post by kumaran7 » Thu Feb 28, 2019 4:28 am

Thankyou guys ill try exporting scene to luxcore external render.but how to enable intel denoicer in luxcore external and how to save the final output??

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Dade
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Re: Large scne rendering

Post by Dade » Thu Feb 28, 2019 9:42 am

kumaran7 wrote:
Thu Feb 28, 2019 4:28 am
Thankyou guys ill try exporting scene to luxcore external render.but how to enable intel denoicer in luxcore external and how to save the final output??
It will be already configured as a second pipeline and output so if you click on menu Film => Save Outputs, you should get 2 files: RGB_IMAGEPIPELINE_0.png and RGB_IMAGEPIPELINE_1.png (the second will be the denoised output).
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kumaran7
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Re: Large scne rendering

Post by kumaran7 » Sat Mar 02, 2019 5:07 am

Thank you

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