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Using instanced objects (where applicable) is usually the best way to save ram if the scene has a lot of polygons. Tile rendering can help to save ram if you are rendering at high resolutions. Exporting the scene on file, closing Blender and than using LuxCoreUI for the rendering is another option.
You should also check if you can downscale some textures without impacting the quality of the render. For example, if a textured object is far a way from the camera, it might be acceptable to use lower resolutions for the textures.
It will be already configured as a second pipeline and output so if you click on menu Film => Save Outputs, you should get 2 files: RGB_IMAGEPIPELINE_0.png and RGB_IMAGEPIPELINE_1.png (the second will be the denoised output).