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anisotropic metal UV problem

Posted: Fri Jan 25, 2019 5:01 pm
by JoeDDD
Image
I want to get this result but I cant get the anisotropic shader to work.
I have already unwarped the object but the reflections are still not working right.
ProjectFile.blend
(693.94 KiB) Downloaded 325 times
Thanks!

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 5:09 pm
by B.Y.O.B.
You need to set different values for U- and V-roughness.

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 5:17 pm
by JoeDDD
B.Y.O.B. wrote: Fri Jan 25, 2019 5:09 pm You need to set different values for U- and V-roughness.
Thanks but I would like to get the result on the right side of the picture I rendered in cycles.

Picture:Image

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 5:19 pm
by B.Y.O.B.
LuxCore requires a different UV map, you need something like this:

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 5:36 pm
by JoeDDD
B.Y.O.B. wrote: Fri Jan 25, 2019 5:19 pm LuxCore requires a different UV map, you need something like this:
I tried to use every possible UV unwarping I could but the result still looks very different from the reference image or the image I rendered in cycles.
Image
You can see some weird blocky reflection artifacts and the reflections are not centered.

Here is the same scene I rendered in cycles:
Image

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 6:53 pm
by B.Y.O.B.
Maybe Dade can tell us more?
I actually don't have much experience with anisotropic materials in LuxCore.

Re: anisotropic metal UV problem

Posted: Fri Jan 25, 2019 7:00 pm
by Fox
UV texture normal map, or physical mesh displacement should work.
Blender ring wood disp.jpg

Re: anisotropic metal UV problem

Posted: Sat Jan 26, 2019 4:47 pm
by JoeDDD
B.Y.O.B. wrote: Fri Jan 25, 2019 6:53 pm Maybe Dade can tell us more?
I actually don't have much experience with anisotropic materials in LuxCore.
Yes I hope he can because I'm working on a project and I'm curently stuck.

Re: anisotropic metal UV problem

Posted: Sat Jan 26, 2019 5:21 pm
by B.Y.O.B.
The situation in my example file somewhat improves if I use 4 subdivisions instead of 2:

Re: anisotropic metal UV problem

Posted: Sun Jan 27, 2019 7:15 pm
by JoeDDD
B.Y.O.B. wrote: Sat Jan 26, 2019 5:21 pm The situation in my example file somewhat improves if I use 4 subdivisions instead of 2:
This is a quick test render from my scene where I tried using a bump map for anisotropic material on the control knob. It looks ok but it could look a lot better if I could use the real anisotropic shader.
Image